Comment author: ChristianKl 30 November 2015 12:21:58AM 0 points [-]

I drafted the words with the phonology rules of http://selpahi.de/ToaqAlphaPrimer.html caiq is the first syllable of the word and ce the second.

But I grant you that at the moment I don't understand enough about phonology to publish a working draft of a language. My intent with this post was more to present the compounding system that I consider to be useful.

Comment author: jimrandomh 30 November 2015 05:54:42PM 1 point [-]

Ohhhh, <q> is pronounced /ŋ/. Knowing that, I can pronounce it now. (English usually spells /ŋ/ as <ng>.)

Comment author: jimrandomh 29 November 2015 11:28:01PM 2 points [-]

Phrases tend to take on meaning distinct from or supplementary to their constituents. In written English, you can highlight this with quotes or capitalization, both of which are disruptive and therefore under-used. In spoken English, marking a special phrase is very awkward, and is done extremely rarely.

It'd be nice to have a function word or pair of function words for this. It could probably double as a parenthesization mechanism.

Comment author: ChristianKl 29 November 2015 06:30:31PM *  1 point [-]

Please forgive me a bit for mixing different ideas over multiple post in this thread with a bit of overlap. I consider the ability of a language to specify relationships very valuable and underdeveloped in English. Latin has a word for mother of father. English has only grandfather or grandmother. It has ugly constructions like great-grandfather.

In my draft I have the following root words:
ba = 0
ce = 1
di = 2
ma* = female
ne* = male
caiq = parent

Out of those roots I can create: caiqma = mother
caiqne = father
caiqce = grandparent
caiqcemaba = grandparent (parent of the mother)
caiqceneba = grandparent (parent of the father)
caiqcemace = grandmother
caiqcenece = grandfather
caiqcemana = grandfather (father of the mother)
caiqdi = great-grandparent

This way of specifying relationships is quite efficient. In case you want to distinguish your parents not by gender but by which parent is older and which is younger, you can simply use the syllable for "younger" instead of the on for "female". That way the language can translate easily from languages that have different words for older and younger brothers, while not forcing lanugage users that don't want to make distictions based on gender or age.

Why four letters for caiq? Because it's based on cai with simply points to the parent node in any graph. Combing cai with the sylable for knowledge from authorities fwe, caifwe becomes teacher. It's easily extensible so that caifwece is the teacher of my teacher. English has no word for teacher of my teacher and my language can still do it in 8 letters. It can even do teacher of the teacher of my teacher in 8 letters a case where English feels like Pirahã.

Do other words for family relationships are:
fuiq = sibling
caiqfuiq = aunt/uncle (parent's sibling)

Out of that a person with the same teacher as me (classmate) becomes from the structure we already have fuifwe. We get a new word of caifuifwe with means a person with whom your teacher learned together under his teacher. We get that word without the language learner having to learn it explicetly.

There will be many cases where more complex relationships can be easily expressed with that system. Via Sapir-Whorf I would expect that this well structured system of relationships makes it easier to think about more complex relationships.

*ma/ne : Those are very provisional. Likely it's no good idea to have two nasal consonants at this place but instead use two consonants that differ more from each other to reduce the cognitive effort that's required to hear whether someone says one or the other.

Comment author: jimrandomh 29 November 2015 11:23:36PM 1 point [-]

This compounding system is mostly good, but there's a problem in the phonology:

caiqce = grandparent

My linguistics-trained but English-speaking brain refuses to accept "qc" as a valid mid-word consonant cluster, and insists on a phonology rule to put a vowel in between. (I realize there are several ways of mapping q and c into IPA, but none of them worked for me in this case.)

Comment author: jimrandomh 29 November 2015 11:10:12PM 2 points [-]

How about affixes for central vs noncentral usage of concepts? For example, you might make a rule that you can stick -cen on any content word to mean something is a central usage of the word and its meaning has not been stretched, or -sep to mean that it's figurative or the meaning has been stretched or there's a caveat.

Meetup : Cambridge, MA Sunday meetup: The Contrarian Positions Game

1 jimrandomh 13 November 2015 06:08PM

Discussion article for the meetup : Cambridge, MA Sunday meetup: The Contrarian Positions Game

WHEN: 15 November 2015 03:30:00PM (-0500)

WHERE: 98 Elm St Somerville, MA 02144

This meetup is about pulling ropes sideways. We'll be practicing the mental motion of noticing when a question has been incorrectly polarized into two options, and breaking out of the framing to get more alternatives. After a brief discussion of the concept and the mindset, we'll practice by playing the Contrarian Positions Game. In the Contrarian Positions Game, the group gets a topic and everyone has two minutes to come up with answers to it. In each round, you score a point for each answer which matches an answer at least one other persons gave, minus one point for each answer which two-thirds of the group gave but which you didn't, to a minimum of zero (your overall score is the sum of your scores in each round where you got a positive number of points). Cambridge/Boston-area Less Wrong meetups start at 3:30pm on the 1st and 3rd Sunday at the Citadel in Porter Sq, at 98 Elm St, apt 1, Somerville. Our default schedule is as follows:

—Phase 1: Arrival, greetings, unstructured conversation. This starts at 3:30; before then, Citadel residents will be busy. Looking forward to seeing you at 3:30!
—Phase 2: The headline event. This starts promptly at 4pm, and lasts 30-60 minutes.
—Phase 3: Further discussion. We'll explore the ideas raised in phase 2, often in smaller groups.
—Phase 4: Dinner.

Discussion article for the meetup : Cambridge, MA Sunday meetup: The Contrarian Positions Game

Comment author: ike 08 October 2015 01:49:28AM *  0 points [-]

Can you add a way to be notified if at least two people are currently joined?

Comment author: jimrandomh 08 October 2015 10:53:07PM 0 points [-]

You're right, it definitely needs that. I've added an option where you can get notifications of players joining if you leave the tab open in the background. Hopefully this will increase the fraction of visitors who get to play.

Comment author: jimrandomh 08 October 2015 10:50:19PM 3 points [-]

I've just made a few updates to the online implementation. Specifically:

  • There's an in-game chat.
  • When waiting for games, there's an option to leave the tab in the background and get notifications when players join and when the game starts. So if other people aren't visiting at the exact same time, you have a better chance of getting to play.
  • Private games don't auto-start at 6 players, you can have more if you want.
  • Miscellaneous minor bug fixes.
Comment author: Giles 04 October 2015 11:57:28PM 0 points [-]

I've got a few people interested in an effective altruism version of this, plus a small database of cards. Suggestions on how to proceed?

Comment author: jimrandomh 07 October 2015 05:52:54AM 0 points [-]

Get some blank playing cards with two different backs (eg blue and red), write them down, and start playing. At first you may need to mix it with CAH to have a big enough card pool. Once you've played a few games and gotten a sense for which cards work well and which work poorly, filter out the bad ones and iterate.

(There are some EA memes in Rationality Cardinality, though they don't dominate the card pool.)

Comment author: Jacobian 03 October 2015 04:41:13PM *  6 points [-]

Spent about 20 minutes playing online, I have some technical notes and general impressions.

Technical (skip this if you're not Jimrandomh):

  • The timer feels way too long, especially as people get to know the cards better and don't have to read all of them.
  • When choosing card pairs they are displayed in long rows, so for 3 people someone's first and second cards are on different rows. That's very unintuitive. Maybe put the pairs in separated columns?
  • When judging, seeing the timing of the cards coming out can skew the judgement, and also makes it easy to guess which card is the control.
  • The website works smoothly, well done!

Here are my main takeaways:

  • The cards are excellent, a lot of them are either very funny or are doing a good job explaining things quickly. For some, it's hard to tell which :)
  • Unfortunately, the jokes that happen during play itself aren't funny at all compared to the cards. A lot of times there isn't a single card that will give a "funny" answer, am I supposed to choose the logically appropriate one instead, then? I wonder if I'd be more likely to buy the best cards as a poster than as a card game.

I'm going to try and invite some non-LW friends to play, see if they like it or run away screaming in confusion.

Comment author: jimrandomh 04 October 2015 03:28:04PM 1 point [-]

The timer feels way too long, especially as people get to know the cards better and don't have to read all of them.

I've gotten feedback on this in both directions; I'm going to try adding a "request more time" button.

When judging, seeing the timing of the cards coming out can skew the judgement, and also makes it easy to guess which card is the control.

The reasoning is that this gives players something to do while waiting for other players to put their cards in. The timing of the control is obfuscated somewhat - it puts its card in at a time uniformly at random from zero to the time limit, except that if all the humans have put their cards in, it shortens the wait to 0-5 seconds.

Rationality Cardinality

20 jimrandomh 03 October 2015 03:54PM

Rationality Cardinality is a card game which takes memes and concepts from the rationality/Less Wrong sphere, and mixes them with jokes to make a game. After nearly two years of card-creation, playtesting and development, today, I'm taking the "beta" label off the web-based version of Rationality Cardinality. Go to the website and, if at least two other people visit at the same time, you can play against them.

I've put a lot of thought and a lot of work into the cards, and they're not just about humor; I also went systematically through blog posts and glossaries collecting terms and concepts that I think people should know about and be reminded of, and wrote concise explanations for them. It provides an easy way for everyone to quickly learn the jargon that's floating around, in a fun way; and it provides spaced repetition for concepts that might not otherwise have sunk in.

Rationality Cardinality will also soon have a print version. The catch is that in order to mass-produce it, I need to be sure there's enough demand. So, here's the deal: once enough people have played the online version, I'll launch a Kickstarter to sell print copies. You can speed this up by inviting people who might not otherwise see it to play.

 

Rationality Cardinality is somewhat inspired by Cards Against Rationality. Software for the web-based implementation is based on Cards for Humanity, with modifications.

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