Some arrangements of particles feel better than others. Why?
We have no general theories, only descriptive observations within the context of the vertebrate brain, about what produces pain and pleasure. It seems like there's a mystery here, a general principle to uncover.
Let's try to chart the mystery. I think we should, in theory, be able to answer the following questions:
(1) What are the necessary and sufficient properties for a thought to be pleasurable?
(2) What are the characteristic mathematics of a painful thought?
(3) If we wanted to create an artificial neural network-based mind (i.e., using neurons, but not slavishly patterned after a mammalian brain) that could experience bliss, what would the important design... (read 390 more words →)
I think the elephant in the room is the purpose of the simulation.
Bostrom takes it as a given that future intelligences will be interested in running ancestor simulations. Why is that? If some future posthuman civilization truly masters physics, consciousness, and technology, I don't see them using it to play SimUniverse. That's what we would do with limitless power; it's taking our unextrapolated, 2017 volition and asking what we'd do if we were gods. But that's like asking a 5-year-old what he wants to do when he grows up, then taking the answer seriously.
Ancestor simulations sound cool to us- heck, they sound amazingly interesting to me, but I strongly suspect posthumans would... (read more)