TGGP, I'm not going to argue the point that there has been moral progress. It isn't the topic of this post.
Phil Goetz:
Everybody says that not taking the land from the Native Americans would have been the right thing to do; but nobody wants to give it back.
The whole point of my original comment was to refute this very inference. Arguing that taking land from the Native Americans was wrong is not the same as arguing that it should be "given back" now (whatever that would mean). Nor is it the same as wishing we lived in a world where it never happened.
What it means is wishing we lived in a world where the Europeans had our moral values -- and thus also in all probability our science and technology -- centuries ago. Before committing misdeeds against Native Americans.
Also, an argument that the actual colonization of America was "wrong" is not the same as an argument that America should never have been turned into a civilization. Surely there are ways to accomplish this without imposing so much disutility on the existing inhabitants*. Likewise for creating nice worlds with ems and AIs.
*There lies the implicit moral principle, in case you didn't notice.
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consider Christian Heaven: singing hymns doesn't sound like loads of endless fun
Unless, perhaps, you happen to enjoy music...
(Seriously -- suppose you got to compose your own hymns.)
A general comment: I am tempted to question the wisdom of tying Fun Theory so closely to the aesthetics of storytelling, by discussing the two in such proximity. As we all know, there's not necessarily any correlation between the worlds we would want to live in and the worlds we like to read about. I'm not just talking about Dystopian stories either. I love watching House, but sure as hell would never want to actually be any of the characters on that show. Shakespeare's Romeo and Juliet is a delight to read despite being (paradoxically) a depressing tragedy. Etc.
Now there is a connection, to be sure, in that aesthetics itself (in the context of any art form, including but not limited to storytelling) is effectively a miniature, special case of Fun Theory. But this connection is more abstract, and has little to do with how closely settings and plots match up with eudaimonic scenarios. (Inhabitants of Eutopia themselves may enjoy tragic stories and the like.)