Comment author: kremlin 18 March 2013 07:58:25AM 1 point [-]

If we assume that (a) future discounting is potentially rational, and that (b) to be rational, the relative weightings we give to March 30 and March 31 should be the same whether it's March 29 or Jan 1, does it follow that rational future discounting would involve exponential decay? Like, a half-life?

For example, assuming the half life is a month, a day a month from now has half the weighting of today, and a month from that has half the weighting of that, and so on?

Comment author: asparisi 14 February 2013 05:47:00PM 1 point [-]

I tend to think this is the wrong question.

Here's roughly what happens: there are various signals (light, air waves, particulates in the air) that humans have the capacity to detect and translate into neural states which can then be acted on. This is useful because the generation, presence, and redirection of these signals is affected by other objects in the world. So a human can not only detect objects that generate these signals, it can also detect how other objects around it are affected by these signals, granting information that the human brain can then act upon.

All of this is occurring in reality: the brain's neural firings, the signals and their detection, the objects that generate and are affected by the signals. There is no "outside reality" that the human is looking in from.

If you break it down into other questions, you get sensible answers:

"Does the human brain have the capacity to gain information from the ball without a medium?" No.

"Is the human brain's information about the ball physically co-located with some area of the brain itself?" Sure.

"Is the signal detected by the sense-organs co-located with some area of the brain itself?" Potentially at certain points of interaction, but not for its entire history, no.

"What about the neural activity?" That's co-located with the brain.

"So are you trying to say you are only 'Directly acquainted' with the signal at the point where it interacts with your sense-organ?" I don't think calling it 'directly acquainted' picks out any particular property. If you are asking if it is co-located with some portion of my brain, the answer is no. If you are asking if it is causing a physical reaction in some sensory organ, the answer is yes.

Comment author: kremlin 15 February 2013 06:03:02PM 0 points [-]

'Breaking it down into other questions' is exactly what needed to be done. I agree. And once it is broken down, the question is dissolved.

Comment author: lukeprog 13 February 2013 10:09:43AM 7 points [-]

You should link to an article that explains in more detail what direct and indirect realism are. Like, say, to Wikipedia or the Stanford Encyclopedia of Philosophy.

Comment author: kremlin 13 February 2013 12:55:56PM 2 points [-]

You're absolutely right. Done.

In response to Reductionism
Comment author: Nominull3 16 March 2008 03:38:43PM 4 points [-]

I'm surprised that this point is controversial enough that Eliezer felt the need to make a post about it, and even more surprised that he's catching heat in the comments for it. This "reductionism" is something I believe down to the bone, to the extent that I have trouble conceptualizing the world where it is false.

In response to comment by Nominull3 on Reductionism
Comment author: kremlin 04 February 2013 10:09:39AM 5 points [-]

After talking to some non-reductionists, I've come to this idea about what it would mean for reductionism to be false:

I'm sure you're familiar with Conway's Game of Life? If not, go check it out for a bit. All the rules for the system are on the pixel level -- this is the lowest, fundamental level. Everything that happens in conway's game of life is reducible to the rules regarding individual pixels and their color (white or black), and we know this because we have access to the source code of Conway's Game, and it is in fact true that those are the only rules.

For Conways' Game to be non-reductionistic, what you'd have to find in the source code is a set of rules that override the pixel-level rules in the case of high-level objects in the game. Eg "When you see this sort of pixel configuration, override the normal rules and instead make the relevant pixels follow this high-level law where necessary."

Something like that.

It's an overriding of low-level laws when they would otherwise have contradicted high-level laws.

In response to Truly Part Of You
Comment author: Nominull2 21 November 2007 02:40:19AM 31 points [-]

I make it a habit to learn as little as possible by rote, and just derive what I need when I need it. This means my knowledge is already heavily compressed, so if you start plucking out pieces of it at random, it becomes unrecoverable fairly quickly. As near as I can tell, my knowledge rarely vanishes for no good reason, though, so I have not really found this to be a handicap.

Comment author: kremlin 27 December 2012 07:10:18AM -1 points [-]

I don't think you've understood the article. The idea of the article is that if you're able to derive it, then yes, you can regenerate it. That's what 'regenerate' means.

Comment author: RobinHanson 02 January 2008 06:11:42PM 28 points [-]

You say don't try to use game theory to figure out how to best "make a difference" but admit you will have virtually no influence in this election and instead just vote for the person you like best, among the candidates listed on the ballot. But why not continue with this logic, and "write-in" the person in the world you like best? Why not write them in even if write-ins aren't officially allowed in this election? Why not skip the official elections and make up your own polling place to vote at? Why not just declare your vote for them in a blog post?

Comment author: kremlin 07 November 2012 02:04:20PM 2 points [-]

I think I can explain the reasoning:

Assume Elizier has sway over, say, 5,000 votes -- what he posts on this blog will effect the voting behavior of 5,000 people. If he uses that sway to say "vote for the person in the world you like best," you get 5,000 unheard votes for random people. If he uses that sway to say "vote for a relatively popular candidate (at least popular enough to be on the ballot) who's not a nincompoop," you get 5,000 votes for non-nincompoops.

If the goal is to "send a message," as is said in the post, I'd argue that the 5,000 votes for non-nincompoops will be heard more than the 5,000 votes for random people. The random people votes will go unheard -- not a very good message.

Comment author: kremlin 13 October 2012 09:24:07PM 1 point [-]

I drew loads when I was a kid, and I must have been about 10 or 11 when I realized, had a moment of epiphany really, some of the stuff in the "How you probably draw / how you should draw" section.

I was looking at the cover of the Toy Story VHS and trying to copy it. I remember specifically I was drawing Woody's face, his right cheek to be exact (must have been this photo), and I stopped myself when I realized that what I was about to do was a result of me drawing not what I really saw, but what I thought I should see given my mental model of a face. I think I was about to draw his right cheek too wide or something like that.

That was the first time I ever truly and deeply grasped that concept. I take a certain joy in knowing that I learned it independently.

Comment author: Logos01 10 October 2011 02:43:11PM *  5 points [-]

Or were judges being too nice? We know there was bias, but we still don't know when bias occurred.

I feel the need to point out that the observation does not necessarily result in a bias. We literally know nothing about the legal system's arrangments for parolees here other than this single data point.

It could be, for example, that there is an understanding that the review boards arrange cases before judges based on the boards' estimate of the potential parolee's worthiness of release; with the 'worst offenders' being later in a giving hearing bracket. This would also take the shape of a linear decline in parole-granting rates -- but would not represent any bias in the judge's reasoning.

(In case this is not clear, as I appear to sometimes have difficulty communicating with others on this site: My only positional claim here is that we do not know if this is actually a bias at all, as we have too little data to make such a definitive statement. All else is merely explanation of this stance.)

Comment author: kremlin 11 October 2012 04:48:13PM *  4 points [-]

I thumbed you up because you were technically correct about the fact that just because positive judgements drop doesn't mean there's a bias.

However, there is some extra data in this economist article on the same study to support the idea that there weren't factors in the arrangements of parole candidates that would account for such a drop:

To be sure, mealtimes were not the only thing that predicted the outcome of the rulings. Offenders who appeared prone to recidivism (in this case those with previous convictions) were more likely to be turned down, as were those who were not in a rehabilitation programme. Happily, neither the sex nor the ethnicity of the prisoners seemed to matter to the judges. Nor did the length of time the offenders had already spent in prison, nor even the severity of their crimes (as assessed by a separate panel of legal experts). But after controlling for recidivism and rehabilitation programmes, the meal-related pattern remained.

Comment author: kremlin 02 June 2012 04:21:00PM *  1 point [-]

I think I came up with a solution:

to date, the vast majority of grue-like hypotheses (hypotheses that suggest new items that have always been grue before time t will continue to be found grue after time t) has failed. inductive logic, then, doesn't suggest that because emeralds have been grue to date, they will continue to be grue after time t. so far, after every time t, that's not been the case.

If it's unclear what I mean when I say grue-like hypotheses have failed, let me word it better: if time t was 1975, then the hypothesis that emeralds found after time t will be grue was incorrect. same for 1976. same for 1977. etc etc. An infinite, or at least incredibly large number, of grue-like hypotheses, then, has failed, so inductive logic doesn't tell us to predict that emeralds found after time t will be grue. Inductive logic, to the contrary, tells us that once time t comes about, new emeralds found will be bleen.

Sorry for the sloppy wording, I hope you brilliant fellows will read my post for the idea within, and not for some sloppy wording to nitpick. Some of you guys are very good at that.

In response to Wrong Questions
Comment author: kremlin 31 May 2012 09:22:06PM 6 points [-]

Some people were talking about The Ship of Theseus -- the question "If a ship's parts are replaced one-by-one over time, after each part is replaced is it still the same ship?" First thing that came to my mind was that this was a wrong question. I saw it fundamentally as the same mistake as the Blegg/Rube problem -- they know every property about the ship that's relevant to the question, and yet still there feels like a question left unanswered.

Am I right about this?

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