Comment author: Lumifer 18 September 2013 08:40:58PM 0 points [-]

There is a serious lack of details. Essentially all that's been said is that Google will throw money at the problem. Well... I don't have high expectations that this will be a game-changer.

Comment author: kurokikaze 19 September 2013 11:44:18AM 4 points [-]

Google have processing power backed by trained engineers, which might be important too. Google can do things like "Folding@home" on their own.

Comment author: lessdazed 02 December 2011 10:42:02PM 11 points [-]

working hard and learning things can just leave you digging ditches and able to quote every Simpsons episode verbatim.

http://www.engadget.com/2011/12/01/geeks-lose-minds-recreate-first-level-of-super-mario-land-with/

There's homage and there's homage. And then there's three guys spending over 500 hours to recreate the first two minutes and twenty seconds of Super Mario Land using more than 18 million Minecraft blocks. The movie, made by carpenter James Wright, Joe Ciappa and a gamer known as Tempusmori, had the guys running the classic monochrome platformer in an emulator and replicating it pixel-for-wool-block-pixel inside a giant Minecraft Game Boy. The team spent approximately four weeks, working six to seven hours a day with no days off...

Comment author: kurokikaze 14 December 2011 09:22:46AM 1 point [-]

And then there's three guys spending over 500 hours to recreate the first two minutes and twenty seconds of Super Mario Land using more than 18 million Minecraft blocks.

I suspect it can be done programmatically, by wiring MC server to emulator, in less than 50 hours.

Comment author: [deleted] 02 November 2011 12:19:48AM 6 points [-]

Lovecraft directly taps into my own madness and fears. He is psychologically quite similar to me and manages to actually express how bad xenophobia and the utter indifference of the cosmos feel. Worst of all, his more madness-focused stories like The Dreams in the Witch-House directly remind me of my own periods of insanity and paranoia. So it's really horrifying through its realism, at least for a certain kind of person.

(And he is the only one I know who does that, though I'm (intentionally) not very familiar with some related authors like Ligotti.)

Plus, violations of the natural order are much worse than anything in traditional horror. A color that doesn't fit in the light spectrum is more terrifying and disgusting to me than serial killers, torture or 2girls1cup. Not sure I can explain that one.

In response to comment by [deleted] on Rationality Quotes November 2011
Comment author: kurokikaze 03 November 2011 08:58:34AM 11 points [-]

Pfft. Even magenta doesn't fit in the light spectrum. Are you terrified yet? :)

Comment author: Erebus 19 September 2011 05:42:26PM 2 points [-]

What would be the point of criticizing technology on the basis of its appropriate use?

Technologies do not exist in a vacuum, and even if they did, there'd be nobody around to use them. Thus restricting to only the "technology itself" is bound to miss the point of the criticism of technology. When considering the potential effects of future technology we need to take into account how the technologies will be used, and it is certainly reasonable to believe that some technologies have been and will be used to cause more harm than good. That a critical argument takes into account the relevant features of the society that uses the technology is not a flaw of the argument, but rather the opposite.

Comment author: kurokikaze 20 September 2011 01:59:12PM 0 points [-]

No, I'm not talking about the basis to criticize technology, but more about of actual target of criticism. Disclaimer: there sure are technologies that can do more harm than good. Here I will concentrate on communications, as you picked it as being one of the top problematic technologies.

For me, it all boils down to constructive side of criticism: should we change the technologies of the way we use them? Because I think in first case, new technologies will be used with the same drawbacks for humans as old ones. In the second case, successful usage patterns can be applied to new technologies as well.

For example, rather than limit the usage of communication technologies or change the comm technology itself, maybe we should focus on how the people use them. Make television more social. Or make going out with other people more easy and fun. Promote social interaction and activities using existing technologies, not relying on some magic future technology that will solve the existing problems. I think building the solution around existing technologies is a faster way than waiting for new ones.

Surely, there are technology side and social/culture side of the problem. But we cannot change any of these fast. We can only expand one to help the other. For example, on one programming site, around two years after its creation, people started to organize meetups in local places, much like LW meetups. Then, year later, other group on the site organized soccer games between different site users. The people liked it. And it doesn't take much time because they were building around existing stuff.

Also, sorry for my english. It's not my main language.

In response to comment by [deleted] on Open Thread: September 2011
Comment author: Kaj_Sotala 04 September 2011 04:56:10PM 12 points [-]

Lots of things, but some off the top of my head:

Communication technologies probably top the list. Sure, the Internet has given birth to lots of great communities, like the one where I'm typing this comment. But it has also created a hugely polarized environment. (See the picture on page 4 of this study.) It's ever easier to follow your biases and only read the opinions of people who agree with you, and to think that anyone who disagrees is stupid or evil or both. On one hand, it's great that people can withdraw to their own subcultures where they feel comfortable, but the groupthink that this allows...

"Television is the first truly democratic culture - the first culture available to everybody and entirely governed by what the people want. The most terrifying thing is what people do want." -- Clive Barnes. That's even more true for the Internet.

Also, it's getting easier and easier to work, study and live for weeks without talking to anyone else than the grocery store clerk. I don't think that's a particularly good thing from a mental health perspective.

Comment author: kurokikaze 19 September 2011 04:40:19PM *  0 points [-]

Sorry, but isn't this the criticism of inappropriate use of technologies rather than technologies itself?

In response to Your inner Google
Comment author: Solvent 16 September 2011 03:17:51AM 14 points [-]

This reminded me of the post on connectionism. I tried searching "a person who isn't Genghis Khan" and surely enough, the first things it comes up with are all related to Genghis Kahn.

I think that "imagine you're using Google" could be a fairly useful heuristic for trying to phrase queries to your brain.

In response to comment by Solvent on Your inner Google
Comment author: kurokikaze 16 September 2011 08:56:45AM 2 points [-]

It will not return any specific person even if you speak Google: a person -"Genghis Khan"

Comment author: lessdazed 25 August 2011 07:25:59AM 6 points [-]

Laplace's friend Bouvard used his method to calculate the masses of Jupiter and Saturn from a wide variety of observations. Laplace was so impressed that he offered his readers a famous bet: 11,000 to 1 odds that Bouvard's results for Saturn were within 1% of the correct answer, and a million to one odds for Jupiter. Nobody seems to have taken Laplace's bet, but today's technology confirms that Laplace should have won both bets.

How were they to determine the correct answer?

Comment author: kurokikaze 26 August 2011 10:06:48AM 0 points [-]

Calculated from gravitational force.

Comment author: lessdazed 26 August 2011 12:19:14AM 3 points [-]

I don't think "neutral" is quite the right word for the audience in question. It may be the best one, but there is more to it, as it only captures the group's view of itself, and not how others might see it.

The Bayesians (vegetarians) see the "neutrals" (omnivores) as non-understanding (animal-killers). The neutrals see themselves as partaking of the best tools (foods) there are, both Bayesian and frequentist (vegetable and animal), and think that when Bayesians call them "non-Bayesians" (animal-killers) the Bayesians are making a mistake of fact by thinking that they are frequentists (carnivores). Sometimes Bayesians even say "frequentist" when context makes it obvious they mean "non-Bayesian" (or that they are making a silly mistake, which is what the threatened "neutrals" are motivated to assume).

As neutrals is absolutely how those in the group in question see themselves, but also true is that Bayesians see them as heretics, (murderers of Bambi, Thumper, and Lambchop), or what have you, without them making a mistake of fact. The Bayesian theoretical criticisms should not be brushed aside on the grounds that they are out of touch with how things are done, and do not understand that it that most use all available tools (are omnivorous). They can be addressed by invoking the outside view against the inside view, or practice against theory, etc. (these are arguments in which Bayesians and frequentists are joined against neutrals) and subsequently (if the "neutrals" (omnivores) do not win against the Bayesians [and their frequentist allies {those favoring pure diets}] outright in that round) on the well worn Bayesian (vegetarian) v. frequentist (carnivore) battlegrounds.

Comment author: kurokikaze 26 August 2011 10:03:28AM *  2 points [-]

I think vegetarian-carnivore metaphor here doesn't help at all :)

Comment author: sixes_and_sevens 22 July 2011 11:42:00AM 2 points [-]

If ending the game quickly or slowly is part of the objective, in what way is it not included in the victory conditions?

Comment author: kurokikaze 25 July 2011 09:15:12AM 1 point [-]

I mean it could not be visible from a game log (for complex games). We will see the combination of pieces when game ends (ending condition), but it can be not enough.

In response to comment by [deleted] on Secrets of the eliminati
Comment author: sixes_and_sevens 18 July 2011 10:30:00AM 9 points [-]

Human games (of the explicit recreational kind) tend to have stopping rules isomorphic with the game's victory conditions. We would typically refer to those victory conditions as the objective of the game, and the goal of the participants. Given a complete decision tree for a game, even a messy stochastic one like Canasta, it seems possible to deduce the conditions necessary for the game to end.

An algorithm that doesn't stop (such as the blue-minimising robot) can't have anything analogous to the victory condition of a game. In that sense, its goals can't be analysed in the same way as those of a Connect Four-playing agent.

Comment author: kurokikaze 21 July 2011 03:23:14PM 1 point [-]

Well, even if we have conditions to end game we still don't know if player's goal is to end the game (poker) or to avoid ending it for as long as possible (Jenga). We can try to deduce it empirically (if it's possible to end game on first turn effortlesly, then goal is to keep going), but I'm not sure if it applies to all games.

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