Comment author: ModusPonies 15 April 2013 10:13:41PM 6 points [-]

Fanfiction readers tend to be female. HPMoR has attracted mostly men. I'm skeptical that your strategy will influence gender ratio.

Possible data point: are Luminosity fans predominantly female?

Comment author: latanius 16 April 2013 01:32:09AM 0 points [-]

P(Luminosity fan | reads this comment) is probably not a good estimate... (count me in with a "no" data point though :)) Also, what is the ratio of "Luminosity fan because of Twilight" and "read it even though... Twilight, and liked it" populations?

(with "read Twilight because of Luminosity" also a valid case.)

Comment author: nonplussed 15 April 2013 09:36:24PM 4 points [-]

I like something with 'rationality' and 'less wrong' in it. I don't think it's helpful to have 'the sequences' in the title if an aim to to have non less-wrongers pick it up.

What are the odds of a physical book? Would make a great gift, and gifting an ebook still seems weird. I'm still undecided about whether I like my books made out of dead trees or not.

Comment author: latanius 16 April 2013 01:11:32AM 2 points [-]

Also, who is the target audience and what are the plans for reaching it? I don't think there are many people who are willing to invest time AND money into a book like this while still not having read the sequences (available freely on the web, and also in all kinds of e-book formats).

For the two use cases I imagine at the moment:

  • giving it as a gift as an introduction to rationalist stuff feels better with a physical book indeed. Yes, there is a difference between buying an e-book for yourself and downloading the same stuff for free, especially in terms of motivation to actually read it, but on the receiving end e-books still might feel like being sent long pdf-s with a label "you should definitely read this", in addition to the e-book gifting weirdness (I might be wrong, I never did such a thing before).

  • buying it for yourself, to be able to put it on your bookshelf. Obviously, also much harder to do with an e-book.

(I usually prefer e-books to dead-tree versions, but then I had nothing against reading the Sequences on the web either.)

Comment author: Baughn 14 April 2013 01:24:51PM 1 point [-]

AI research paper? Maybe not.

What's friendly about this AI?

Comment author: latanius 14 April 2013 07:42:54PM 6 points [-]

The point is that it's not, but making it so is a design goal of the paper.

Example: Mario immediately jumping into a pit at level 2. According to the learned utility function of the system, it's a good idea. According to ours, it's not.

Just as with optimizing smiling faces. But while that one was purely a thought experiment, this paper presents a practical, experimentally testable benchmark for utility function learning, and, by the way, shows a not-yet-perfect but working solution for it. (After all, Mario's Flying Goomba Kick of High Munchkinry definitely satisfies our utility functions.)

Comment author: elharo 14 April 2013 05:28:39PM 1 point [-]

I'm not sure whether this piece of advice is generally useful or not, and it's almost certainly variable depending on field; but I do wish I had followed this when I was in graduate school.

Fairly early on, choose a thesis topic or problem you're interested in, and pursue it. Don't get side-tracked into something just because it's what the department or your advisor is working on. In fact, I'd go so far to say you should pick your thesis topic before you apply. Use that to help you decide where to apply. If you don't have a thesis topic you're committed to, you're not ready for grad school; and should stay out.

If you can swing it, get informal approval for your topic and an agreement from a faculty member to serve as your advisor before you apply. This is easier if you're attending grad school the same place where you're an undergraduate, but it can be done as long as you have some notable research chops as an undergraduate.

Comment author: latanius 14 April 2013 07:14:07PM 2 points [-]

I heard the opposite too: don't try to push your own research too hard, especially in the beginning, but try to find something the others in the lab group are working on, learn stuff from them, and after a while you'll end up with your own ideas anyway.

Pros and cons for both of the approaches exist, but "picking a thesis early on" might be hard as you don't necessarily know what the good problems are in your field. But that might depend on your field / advisor too.

Comment author: JoshuaFox 14 April 2013 01:09:06PM *  7 points [-]

Only do a PhD if

  1. You enjoy doing the PhD. This includes enjoying the subject, and having a very good adviser.
  2. You see that you won't get stuck; that you'll finish relatively fast.
  3. You have a full fellowship. No using loans or savings, at all. Nor should you fund tuition from work income, though it's OK to work as a teaching assistant and it's OK to make a little spending money on the side in a minor part-time job.
  4. You have other career options available.

If all these are true, go for it! You can live the student life and have fun becoming the best in the world in something.

Background: I did a PhD in Harvard and am now working in something else. All four conditions are true for me. As far as I can, I would have done no worse or better in this career if I had gone straight into it from my BA.

Comment author: latanius 14 April 2013 07:07:58PM 5 points [-]

You see that you won't get stuck: that you'll finish relatively fast.

Do you know of a way for estimating this? Every research problem (and the entire PhD itself) might look much easier before you start working on it (you don't have an outside view perspective before starting).

Comment author: latanius 13 April 2013 06:32:57AM 7 points [-]

This thing looks more and more relevant as I think about it. What it does is not just optimizing an objective function in a weird and unexpected way, but actually learning it in all its complicatedness from observed human behavior.

Would it be an overestimation to call this a FAI research paper?

Comment author: latanius 13 April 2013 01:32:27AM 9 points [-]

Wow. First thought: who is this guy who submits a really cool scientific result to a thing like SIGBOVIK? He could have sent this thing to a real conference! It's a thing no one has ever tried!

Then I checked out his website. The academic one. And the others.

Well, short description: "Superhero of Productivity". The list of stuff he created doesn't fit on his site. Sites. Also, see this remark of his,

One of the best things about grad school was that if you get your work done then you get to do other stuff too.

(I'm also at CS grad school, am happy if I have time to sleep, and my only productive output is... LW comments... does that count?)

Comment author: lukeprog 12 April 2013 04:28:39PM *  10 points [-]

Tom's Mario page.

Tom's blog.

He promises to post more videos when he gets back from Japan.

I LOLed, for real, at the end of the video.

Comment author: latanius 13 April 2013 01:02:22AM 6 points [-]

Also, Tom's academic website. It's the coolest academic website I've ever seen.

Comment author: jooyous 02 April 2013 10:59:28PM *  3 points [-]

I had some students complaining about test-taking anxiety! One guy came in and solved the last midterm problem 5 minutes after he had turned in the exam, so I think this is a real thing. One girl said that calling it something that's not "exam" made her perform better. However, it seems like none of them had ever really confronted the problem? They just sort of take tests and go "Oh yeah, I should have gotten that. I'm bad at taking tests."

Have any of you guys experienced this? If so, have you tried to tackle it head-on? It seems like there should be a handy tool-box of things to do when experiencing anxiety during a test. I personally don't have this problem, so I have no idea. (I get a little nervous and take a minute to breathe and I'm fine. And avoid drinking coffee on exam days!)

Comment author: latanius 03 April 2013 02:43:24PM 0 points [-]

In the class I TA for, the students can go to the professor's office hours after the midterm / final, and if they can solve the problem there, they still get... half of the points? I wonder how that one affects test-taking performance.

Also, this whole thing seems to be annoyingly resistant to Bayesian updates... "Every time I'm anxious I perform bad, and now I'm worried about being too worried for this exam", and, since performing bad is a very valid prediction in this state of mind, worry is there to stay.

Maybe if the tests are called "quizzes" the students end up in the other stable state of "not being worried"?

Comment author: RolfAndreassen 01 April 2013 04:58:50PM 9 points [-]

I realise it's a constructed example, but a videogame that would be even remotely accurate in modelling the causes of the fall of the Roman Empire strikes me as unrealistically ambitious. I would at any rate start out with Easter Island, which at least is a relatively small and closed system.

Another point is that, if you gave the player the same levers that the actual emperors had, it's not completely clear that the fall could be prevented; but I suppose you could give points on doing better than historically.

Comment author: latanius 01 April 2013 09:38:13PM 3 points [-]

Do we need a realistic simulation at all? I was thinking about how educational games could devolve into, instead of "guessing the teacher's password", "guessing the model of the game"... but is this a bad thing?

Sure, games about physics should be able to present a reasonably accurate model so that if you understand their model, you end up knowing something about physics... but with history:

actually, what's the goal of studying history?

  • if the goal is to do well on tests, we already have a nice model for that, under the name of Anki. Of course, this doesn't make things really fun, but still.
  • if we want to make students remember what happened and approximately why (that is, "should be able to write an essay about it"), we can make up an arbitrary, dumb and scripted thing, not even close to a real model, but exhibiting some mechanics that cover the actual reasons. (e.g. if one of the causes would have been "not enough well-trained soldiers", then make "Level 8 Advanced Phalanx" the thing to build if you want to survive the next wave of attacks.)
  • if we'd like to see students discover general ideas throughout history, maybe build a game with the same mechanics across multiple levels? (and they also don't need to be really accurate or realistic.)
  • and finally, if we want to train historians who could come up with new theories, or replacement emperors to be sent back in time to fix Rome... well, for that we would need a much better model indeed. Which we are unlikely to end up with. But do we need this level in most of the cases?

TL;DR by creating games with wildly unrealistic but textbook-accurate mechanics we are unlikely to train good emperors, but at least students would understand textbook things much more than the current "study, exam, forget" level.

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