Yeah, I am already working on my own games. I worked on one for two hours earlier today.
My eternal problem is that I can only think big. When I was a little kid I would constantly envision these 1000-page epics I was going to write, type about seven pages or so, and then get bored and start a new project the next week. I constantly try to come up with ideas for small, fun little games that I could realistically make by myself in a few months but I can never come up with anything that appeals to me even a little. My current project seems like it will take a few years to complete and it will in all probability never see the light of day since I have never actually completed a game before. This is the most irrational habit I have and I hate it but I don't know how to stop.
EDIT: I typed this out in the hopes that somehow the act of writing it down and LW users commenting on it would kick my brain into realizing how irrational it was being, and it worked exactly as planned. I will start working on a small project starting tomorrow. Thanks guys.
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Also, another consideration you haven't mentioned is the belief that focusing on improving the "product of EA" (e.g., quality of research, etc.) is better for movement building purposes than outright outreach. For example, Paul Christiano:
This seems plausible to me, though I'm not completely convinced.
"Movement building" can mean a ton of things. I would actually like to taboo it since it's so broad. We should evaluate individual ideas on what they actually achieve.
Things that EA folks have done which seem like they might be "movement building" --
you see, these things are all quite different...