In response to comment by JoshuaZ on 9/11 as mindkiller
Comment author: lessdazed 12 September 2011 09:54:50PM 6 points [-]

all sorts of science that isn't getting funded

It's important to avoid the if-not-for-the-worst-waste-of-money-in-the-budget-the-most-worthy-unfunded-program-would-have-been-funded argument.

Comment author: machrider 14 September 2011 10:04:07AM 1 point [-]

Still it seems reasonable to point out the opportunity cost of spending a couple trillion dollars on a misguided war effort. It is true that the economy would be in better shape without those expenditures, and it's also probably true that US federal budget constraints would be different as a result. (However it may still have been spent elsewhere instead of scientific research.)

Comment author: AlanCrowe 01 September 2011 06:43:35PM 4 points [-]

The British agricultural revolution involved animal breeding starting in about 1750. Darwin didn't publish Origin of Species until 1859, so in reality it took about 100 years for the other shoe to drop.

Comment author: machrider 03 September 2011 07:29:26AM *  2 points [-]

100 years is nothing in the evolution of a civilization though. The time between agricultural revolution and the discovery of evolution is not a typical period in the history of humanity.

In response to comment by [deleted] on Rationality Quotes August 2011
Comment author: kpreid 02 August 2011 10:52:24PM 2 points [-]

It seems surprising that this is true. Why are functional things beautiful, even when they serve only their own purposes?

Comment author: machrider 03 August 2011 12:33:47AM 7 points [-]

Perhaps a better word would have been 'elegant'.

Comment author: [deleted] 03 May 2011 03:12:06AM 9 points [-]

I passionately hate that all of the mental health people are obligated by law to commit me to an asylum if they think I’m about to kill myself. They can’t be objective. You know, if they could talk to me without such stupid constraints, they might have prevented this very suicide.

This is a serious problem, but I should inform people that it's not as much of a catch-22 as it sounds. A sane therapist can tell the difference between "I'm going to shoot myself tonight" and "I wish I were dead a lot of the time, but I know it would wreck my family if I went through with it," and he won't hospitalize the second person. It may take a little gentle probing to see if your therapist is sane, but such people do exist; it is possible to talk to someone even about very dark thoughts without being committed. If you're very, very risk-averse about such things, there are suicide hotlines.

In response to comment by [deleted] on Ethics and rationality of suicide
Comment author: machrider 08 May 2011 07:13:22AM 5 points [-]

Suicide hotline operators will sometimes call the police on you...

Comment author: machrider 25 April 2011 11:43:07AM 1 point [-]

I haven't been able to get to any of the east bay meetups yet, so I'm excited to see this in SF. I'll do my best to be available for it. With all the talk about the NYC group, I keep thinking "What could SF do?"

On the Human

5 machrider 10 November 2010 09:27AM

Just wanted to point you guys at On the Human, a site which focuses on understanding the science and philosophy of humanism.  There is often overlap between topics there and here at Less Wrong.  The Forum is where most of the articles are posted (basically in blog format).

Apologies if everyone was already aware of them.

Comment author: machrider 13 October 2010 02:27:35AM *  4 points [-]

Agreed, re: the limitations of my method. As you suggested, I ran another pass using only the top 7 candidates (wins >= 19 in my previous comment). Here are the results:

3: blue/red
5: blue/green
7: blue/blue
7: green/green
7: green/red
9: green/blue
11: green/yellow

Choosing the top 10 (wins >= 17 from before):

7: blue/red
7: red/green
9: green/green
9: green/red
11: blue/blue
11: blue/green
11: blue/yellow
11: green/blue
11: yellow/yellow
13: green/yellow

Yellow/yellow pops up as a surprise member of the 5-way tie for second place. The green sword is less effective once you introduce these new members. There are probably a lot of surprises if you keep varying the members you allow. And all of this still assumes a normal distribution, which is unlikely.

Comment author: machrider 13 October 2010 02:58:16AM *  6 points [-]

Pursuing this stupidity to its logical conclusion, I just did an elimination match with 16 rounds. Start with all combinations and cull the weakest member every round. Here's the result: http://pastie.org/1217255

Note the culling is sometimes arbitrary if there's a tie for last place. By pass 14, we have a 3-way tie between blue/blue, blue/green, and green/yellow. Those may very well be the best three combinations, or close to it.

Final version of program here: http://pastie.org/1217284

(Removed randomness and just factored in the probability of evasion into damage directly. This lets me use smaller numbers and runs much faster. Verified that the results didn't change as a result of this.)

Comment author: [deleted] 13 October 2010 02:09:06AM *  6 points [-]

This, and your much clearer second test, are useful, but only insofar that the weapons are chosen equally. Though, as some have found out, they clearly won't be. This would be more useful if you tested with the combinations that seem best [e.g. blue/blue, blue/green, green/green] and dropped the ones that no one who can run even some of the math would play [e.g. red/any]. Could you try that and see if it changes any of the results drastically?

Comment author: machrider 13 October 2010 02:27:35AM *  4 points [-]

Agreed, re: the limitations of my method. As you suggested, I ran another pass using only the top 7 candidates (wins >= 19 in my previous comment). Here are the results:

3: blue/red
5: blue/green
7: blue/blue
7: green/green
7: green/red
9: green/blue
11: green/yellow

Choosing the top 10 (wins >= 17 from before):

7: blue/red
7: red/green
9: green/green
9: green/red
11: blue/blue
11: blue/green
11: blue/yellow
11: green/blue
11: yellow/yellow
13: green/yellow

Yellow/yellow pops up as a surprise member of the 5-way tie for second place. The green sword is less effective once you introduce these new members. There are probably a lot of surprises if you keep varying the members you allow. And all of this still assumes a normal distribution, which is unlikely.

Comment author: machrider 13 October 2010 12:03:53AM *  8 points [-]

Deleted earlier comment due to a bug in the code.

Here's the result of a naive brute force program that assumes a random distribution of opponents (i.e. any combo is equally likely), sorted by number of wins:

185: red/blue
269: red/red
397: yellow/blue
407: yellow/red
438: red/yellow
464: red/green
471: yellow/green
483: yellow/yellow
512: blue/yellow
528: green/green
539: green/red
561: green/blue
567: green/yellow
578: blue/red
635: blue/green
646: blue/blue

The program is here: http://pastie.org/1217024 (pipe through sort -n)

It performs 30 iterations of all 16 vs 16 matchups. Note that the player that attacks first has an advantage, so doing all 16 vs 16 balances that out (everyone is player 1 as often as he is player 2).

I signed up today to comment in this thread, so don't mock me too heavily. :)

Edit: Bumped iterations to 30 and hit points to 80,000 to try to smooth out randomness in the results.

Comment author: machrider 13 October 2010 01:36:32AM 4 points [-]

I'm thinking iterations just confuses things. With a high enough HP value we should be able to eliminate "luck". So here's a pass with 1 iteration and 20 million initial HP:

2: red/blue
8: red/red
13: yellow/blue
13: yellow/red
15: red/yellow
15: yellow/green
17: blue/yellow
17: red/green
17: yellow/yellow
19: blue/red
19: green/blue
19: green/green
19: green/red
19: green/yellow
21: blue/blue
23: blue/green
Comment author: machrider 13 October 2010 12:03:53AM *  8 points [-]

Deleted earlier comment due to a bug in the code.

Here's the result of a naive brute force program that assumes a random distribution of opponents (i.e. any combo is equally likely), sorted by number of wins:

185: red/blue
269: red/red
397: yellow/blue
407: yellow/red
438: red/yellow
464: red/green
471: yellow/green
483: yellow/yellow
512: blue/yellow
528: green/green
539: green/red
561: green/blue
567: green/yellow
578: blue/red
635: blue/green
646: blue/blue

The program is here: http://pastie.org/1217024 (pipe through sort -n)

It performs 30 iterations of all 16 vs 16 matchups. Note that the player that attacks first has an advantage, so doing all 16 vs 16 balances that out (everyone is player 1 as often as he is player 2).

I signed up today to comment in this thread, so don't mock me too heavily. :)

Edit: Bumped iterations to 30 and hit points to 80,000 to try to smooth out randomness in the results.

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