While I tend to agree with your rationale as it stands on its own, I don't think the biggest problem with implementing is politics in the academic world, a bigger problem may be the potential for abuse that would come with the authority to restrict availability of information.
In fact, politically it this concept already shows itself as very valuable as well as attractive, lots of governments and professional groups do restrict access to information sometimes even as true believers in their own justifications but with an outcome that is decidedly unattractive for the losers in that game.
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I'd say the worst habit of thought promoted by computer games is that if you do something disastrously foolish or clumsy, you can conveniently restart from a recently saved position. Clearly, that doesn't help one develop a good attitude towards the possibility of blunders in real life. (Though I should add that I haven't played any computer games in almost a decade, and I don't know if the basic concepts have changed since then.)
I don't find that's so for myself. War games give me a sense of my own mortality and ease of finding death no matter how many health packs and energy shields are provided. I wonder whether others experience the same?