My point was that go and chess are not actually understood. We don't actually know how they're played. There are hacks that allow programs to get good at those games without actually understanding the patterns involved, but recognizing the patterns involved is what humans actually find interesting about the games.
To clarify, "understanding chess" is a interesting problem. It turns out that "writing a program to be very good at chess" isn't, because it can be solved by brute force in an uninteresting way.
Another example: suppose computer program X and computer program Y are both capable of writing great novels, and human reviewers can't tell the difference between X's novels, Y's novels, and a human's. However, X uses statistical analysis at the word and sentence level to fill in a hard-coded "novel template," whereas Y creates characters, simulates their personality and emotions, and simulates interactions between them. Both have solved the (uninteresting) problem of writing great novels, but Y has solved the (interesting) problem of understanding how people write novels.
(ETA: I suspect that program X wouldn't actually be able to write great novels, and I suspect that writing great novels is therefore actually an interesting problem, but I could be wrong. People used to think that about chess.)
What's happened in AI research is that Y (which is actually AI) is too difficult, so people successfully solve problems the way program X (which is not AI) does. But don't let this confuse you into thinking that AI has been successful.
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True. I would estimate that our universe resembles the parent universe with probability ~50%.
Considering how much stuff like convays game of life which bears no resemblance to our universe is played I'd put the probability much lower.
Whenever you run anything which simulates anything turing compatible (Ok. Finite state machine is actually enough due to finite amount of information storage even in our universe) there is a chance for practically anything to happen.