Here http://www.abc.net.au/radionational/programs/hindsight/inside-robbers-cave/4515060 is a radio show on ABC radio Australia (roughly equivalent to the US PBS), casts a new light on the Robbers Cave experiment.
It is claimed that
Those conducing the experiment came in with a preconceived agenda which they wished to prove ie that conflict easily arises based on quite trivial group differences etc.
There had been two previous failed experiments in which attempts had been made to create the conflicts described in this study and involving in some cases quite blatant attempts to foment conflict (eg false flag attacks) (see at 12:15 in the audio).
In this third experiment conditions were artfully manipulated to create and then defuse conflict. It appears the key issue in creating conflict is that the two groups must not be permitted to get to know each other and become friendly, and that intense competitive situations are needed, preferably with zero or negative sum outcomes. To then defuse the conflict, allowing socialization no longer sufficed and it was necessary to create a common threat or difficulty to bring the groups together again.
So the statement in the main post that
Well, the 22 boys were divided into two groups of 11 campers, and— —and that turned out to be quite sufficient.
Is perhaps overstated significantly.
It is a very interesting listen.
I don't know if the claims are true. Given how 'right' the results of the original experiment feel, and did feel after WWII, one should be on guard.
Edit; corrections - the experiment was not rigged to quite the degree I originally said. But still I would argue not quite as advertised.
Subscribe to RSS Feed
= f037147d6e6c911a85753b9abdedda8d)
I figured out an exploit to make Horcrux users even more invincible.
A. If you make a Horcrux, you cannot be destroyed unless your Horcrux is destroyed.
B. People can be Horcruxes.
QED if one person turns another into a Horcrux and the other reciprocates then they have foolproof immortality.
This method also has three other benefits over the Dark Lord's attempt, that I can think of. First, it requires only two murders, not seven. Second, it causes twice as many people to become immortal. Third, you'll retain a much larger portion of your soul than you would otherwise, and avoid much of the consequent degeneration.
Quirrelmort is playing on the level below mine, clearly.
In the sense that your mind and magic will hang around, yes. But your material form can still be destroyed, and material destruction of a Horcrux will destroy its ability to anchor the spirit.
So, if two people are mutual Horcruxen, you can still kill person 1, at which point s/he will become a disembodied spirit dependent on person 2, but will cease to be an effective horcrux for person 2. You can then kill person 2, which will permanently kill both of them.
All you really achieve with mutual Horcruxen is to make your Horcrux portable and fragile (subject to illness, aging, accident, etc).