I'm probably explaining it poorly in the post. P0 is not just a function of statements in F. P0 is a probability measure on the space of truth assignments i.e. functions {statement in F} -> {truth, false}. This probability measure is defined by making the truth value of each statement an independent random variable with 50/50 distribution.
PD is produced from P0 by imposing the condition "there is no contradiction of length <= D" on the truth assignment, i.e. we set the probability of all truth assignments that violate the condition to 0 and renormalize the probabilities of all other assignments. In other words P_D(s) = # {D-consistent truth assignments in which s is assigned true} / # {D-consistent truth assignments}.
Technicality: There is an infinite number of statements so there is an infinite number of truth assignments. However there is only a finite number of statements that can figure in contradictions of length <= D. Therefore all the other statements can be ignored (i.e. assumed to have independent probabilities of 1/2 like in P_0). More formally, the sigma-algebra of measurable sets on the space of truth assignments is generated by sets of the form {truth assignment T | T(s) = true} and {truth assignment T | T(s) = false}. The set of D-consistent truth assignments is in this sigma algebra and has positive probability w.r.t. our measure (as long as F is D-consistent) so we can use this set to form a conditional probability measure.
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This game is exactly equivalent to the standard one where player one chooses from (A,B,C) and player two chooses from (X,Y), with the payoff for (A,X) and for (A,Y) equal to (3,0). When choosing what choice to make, player two can ignore the case where player one chooses A, since the payoffs are the same in that case.
And as others have said, the pure strategy (A,X) is a Nash equilibrium.