In response to The Shadow Question
Comment author: Morendil 14 October 2009 01:57:17PM 4 points [-]

There's also "All-in", aka "Go for broke", which picks high utility OR high disutility, with a distribution of probability that is less extreme than in the case of a lottery ticket (though not necessarily fifty-fifty chances). For instance "with all the hype and all the expectations I have formed, Watchmen-the-movie is either going to be a joyride or a horrible disappointment."

Assuming I understand what you're aiming at... These four don't quite seem to answer the question itself, but rather how you evaluate the possible answers to the question.

This seems to leave open the real issue, which is how you enumerate possible answers to the question.

To take a concrete example, suppose I am fed up with my job, so fed up that I'd take "something, anything, other than that". That's not literally true - it just feels that way. I'm not going to inquire at the nearest McDonald's, for instance.

In this particular case, which should count as a "problem" by your previous definition, I don't believe I would carve up the search space first in terms of approaches such as the four you offer in this post, i.e. asking what would be a big gain, or how do I guarantee no huge loss, etc.. My very first question would be something like "what are the things I would be trading off against one another ?"

My first pass at this, by the availability heuristic, might yield things that are salient properties of the current job (salary, location, etc.). Obviously because that's the most available thing of all, my first pass will include the reason I'm unhappy about the current job: that might be annoying coworkers, a horrible boss, etc.

One of the key skills in problem solving is to also include the less obvious attributes that (possibly) have an even greater weight in my utility function. So my second pass would be "what exactly am I trying to achieve here ?" This may start to yield non-obvious insights, such as why I need a job in the first place, and what acceptable substitutes may be.

Comment author: uselessheuristic 14 October 2009 03:47:25PM 0 points [-]

I might even say that it's better to explore as much of the problem's causal underpinnings as a first pass.

As a budding design engineer, one of the things that has been hammered into me is first to understand the problem in its wider context. Oftentimes just identifying a PROBLEM as opposed to a TASK is not enough: you need to understand the system that enabled the problem to exist. What aspect of the system is directly detrimental? Why is it detrimental? What features of the system influence that detrimental aspect? Why do those features exist in the first place? Can their core function be satisfied through a different principle of operation, or by restructuring the functions and flows of the system, or even by redefining your requirements?

Only once you understand the system holistically and identify functional requirements, causal structure, and your available tools can you really begin to accurately evaluate your options.

Comment author: Jack 01 October 2009 04:53:16PM 9 points [-]

A lot of stick and stones civilizations that can read, are there?

Agree that it is a cool idea though, does Vinge give more details?

It strikes me that the most crucial aspects of such a book would probably be mechanical engineering (wheels, mills, ship construction, levers and pullies) and chemical identification (where to find and how to identify loadstones, peat, saltpeater, tungsten) things no one here is going to have much experience with.

What I'd like to know is what the ideal order of scientific discoveries would be. Like what would have been possible earlier in retrospect, what later inventions could have been invented earlier and sped up subsequent innovation the most. Could you teach a sticks and stones civilization calculus? What is the earliest you could build a computer? Many countries went skipped building phone infrastructure and have gone straight to cellular. What technologies were necessary intermediate steps and which could be skipped?

Any hypotheses for these questions?

Comment author: uselessheuristic 02 October 2009 03:52:48PM 0 points [-]

In the book it's chemicals (gunpowder) and radios. The application of radios by Vinge's version of non-anthropomorphic intelligences is especially interesting.

What about a "Mote In God's Eye" -style technology bunker? Would having a set of raw materials, instructions, and tomes of information be the ideal setup? Perhaps something along the lines of the Svalbard Seed Vault. What are the most useful artifacts that can survive A) the catastrophe and B) the length of time it takes for the artifacts to be recovered? Such a timeframe could be short or many, many generations long (even geologic time?). Do we want this to potentially survive until the next intelligent being evolves, in the case of total destruction of mankind? What sealing mechanism would still be noticeable and breach-able by a low-tech civilization?

Or do we want to assume there is NO remaining technology and we're attempting to bootstrap from pure knowledge? Either way, I think it would be an interesting problem to solve.