In the past year or two, I've spent a lot of time explicitly trying to taboo "agenty" modelling of people from my thoughts. I didn't have a word for it before, and I'm still not sure agenty is the right word, but it's the right idea. One interesting consequence is that I very rarely get angry any more. It just doesn't make sense to be angry when you think of everyone (including yourself) mechanically. Frustration still happens, but it lacks the sense of blame that comes with anger, and it's much easier to control. In fact, I often find others' anger confusing now.
At this point, my efforts to taboo agenty thinking have been successful enough that I misinterpreted the first two paragraphs of this post. I thought it was about the distinction between people I model as full game-theoretic agents (I account for them accounting for my actions) versus people who will execute a fixed script without any reflective reasoning. To me, that's the difference between PCs and NPCs.
More recently, following this same trajectory, I've experimented with tabooing moral value assignments from my thoughts. Whenever I catch myself thinking of what one "should" do, I taboo "should" and replace it with something else. Originally, this amorality-via-taboo was just an experiment, but I was so pleased with it that I kept it around. It really helps you notice what you actually want, and things like "ugh" reactions become more obvious. I highly recommend it, at least as an experiment for a week or two.
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I carry around earplugs everywhere I go. It looks a bit weird, but I'm very glad for it.
Me too, although they're for misophonia...