What seems to be taking shape while doing this is the idea of the player having access to a tool, mostly separated from the rest of the game, to help calculate probabilities. It would allow new (possible) facts to be entered with priors, facts split up into conjunctions, dependencies noted between facts and so on. The tool would then calculate probabilities for you while you tweak the calculation. (Possibly color coded or otherwise abstracted if we expect numbers to be seen as scary.)
I'm not even gonna try to do make this into an intuitive or full featured...
I'm interested in helping out with programming (which I do professionally, though not games related) and have joined the mailing list.
I'll try to make some quick prototype of the mechanics over the weekend unless anyone beats me to it.
I've got this too and have learned how to do it more or less at will. This post from that same page ties the feeling to Seratonin release which seems to make sense. I haven't looked into it enough to say it's certainly true though.
This is probably what I've been struggling with the most during my life. I'm starting to feel like I'm close to reaching a balance in overcoming it though.
Early on my primary goal in life was being Good. Along with a bunch of other traits, I deemed status seeking and signalling as Evil and strove never to do it.
That... is hard to do and of course I didn't succeed fully. What I did manage was becoming terribly passive and self-effacing, I second-guessed any activity I engaged in even as I was doing it and abandoned anything I recognized as being signalling ...
There's no success like failure, and failure's no success at all.
That's a 15 minute walk according to Google maps even after you've gotten out of the station, and those trains don't have the best reputation for being on time...
So, in case someone else arrives first: Did you/will you book a table that we can claim ahead of you?
I've mostly been lurking here, but I'll show up.
Looking forward to it.
Thanks.
I wasn't consciously inspired by it, but was aware of the terms. I'd still discount it as a coincidence though. (Or being a natural division to make.)
The terms kind of grew on me from using them separately in expressions. ("That's just story" when discounting some evidence, ""Life is" when being stoical (Or "Life is beautiful" when being happy.) and "What's his game?" and similar when reasoning about entities (people, organizations, myself). Then they just fitted as words to partition the world around.
Hello, I'm John Lindberg a 26 year old Computer Scientist from Stockholm, Sweden. I've been reading this site for almost a year now. I'm a lurker by habit, preferring to listen rather than writing, but I really like this community, so I'll see if I can fit myself in.
I originally found Less Wrong through Stumble Upon to the Ureshiku Naritai article, liked it enough to browse the front page and found that I liked almost all of the articles there. That set of a long bout of tab explosion as I followed links from those to other articles. Eventually started rea...
I meant something like the difference between:
Bob says: "There will be an assassination..." Player's notebook is automatically filled with this information. The player can assign expected probability. Bob says: "Alice told me so" Player's notebook is automatically filled with this information marked as evidence for the previous claim. The probability assigned to this being true will automatically update the assassination claim.
Or what I was considering yesterday:
Bob says: "There will be an assassination..." Player manually wri... (read more)