Martín Soto

Mathematical Logic grad student, doing AI Safety research for ethical reasons.

Working on conceptual alignment, decision theory, cooperative AI and cause prioritization.

My webpage.

Leave me anonymous feedback.

Sequences

Counterfactuals and Updatelessness
Quantitative cruxes and evidence in Alignment

Wiki Contributions

Comments

Everything makes sense except your second paragraph. Conditional on us solving alignment, I agree it's more likely that we live in an "easy-by-default" world, rather than a "hard-by-default" one in which we got lucky or played very well. But we shouldn't condition on solving alignment, because we haven't yet.

Thus, in our current situation, the only way anthropics pushes us towards "we should work more on non-agentic systems" is if you believe "world were we still exist are more likely to have easy alignment-through-non-agentic-AIs". Which you do believe, and I don't. Mostly because I think in almost no worlds we have been killed by misalignment at this point. Or put another way, the developments in non-agentic AI we're facing are still one regime change away from the dynamics that could kill us (and information in the current regime doesn't extrapolate much to the next one).

Yes, but

  1. This update is screened off by "you actually looking at the past and checking whether we got lucky many times or there is a consistent reason". Of course, you could claim that our understanding of the past is not perfect, and thus should still update, only less so. Although to be honest, I think there's a strong case for the past clearly showing that we just got lucky a few times.
  2. It sounded like you were saying the consistent reason is "our architectures are non-agentic". This should only constitute an anthropic update to the extent you think more-agentic architectures would have already killed us (instead of killing us in the next decade). I'm not of this opinion. And if I was, I'd need to take into account factors like "how much faster I'd have expected capabilities to advance", etc.

Under the anthropic principle, we should expect there to be a 'consistent underlying reason' for our continued survival.


Why? It sounds like you're anthropic updating on the fact that we'll exist in the future, which of course wouldn't make sense because we're not yet sure of that. So what am I missing?

Interesting, but I'm not sure how successful the counterexample is. After all, if your terminal goal in the whole environment was truly for your side to win, then it makes sense to understand anything short of letting Shin play as a shortcoming of your optimization (with respect to that goal). Of course, even in the case where that's your true goal and you're committing a mistake (which is not common), we might want to say that you are deploying a lot of optimization, with respect to the different goal of "winning by yourself", or "having fun", which is compatible with failing at another goal.
This could be taken to absurd extremes (whatever you're doing, I can understand you as optimizing really hard for doing exactly what you're doing), but the natural way around that is for your imputed goals to be required simple (in some background language or ontology, like that of humans). This is exactly the approach mathematically taken by Vanessa in the past (the equation at 3:50 here).
I think this "goal relativism" is fundamentally correct. The only problem with Vanessa's approach is that it's hard to account for the agent being mistaken (for example, you not knowing Shin is behind you).[1]
I think the only natural way to account for this is to see things from the agent's native ontology (or compute probabilities according to their prior), however we might extract those from them. So we're unavoidably back at the problem of ontology identification (which I do think is the core problem).

  1. ^

    Say Alice has lived her whole life in a room with a single button. People from the outside told her pressing the button would create nice paintings. Throughout her life, they provided an exhaustive array of proofs and confirmations of this fact. Unbeknownst to her, this was all an elaborate scheme, and in reality pressing the button destroys nice paintings. Alice, liking paintings, regularly presses the button.
    A naive application of Vanessa's criterion would impute Alice the goal of destroying paintings. To avoid this, we somehow need to integrate over all possible worlds Alice can find herself in, and realize that, when you are presented with an exhaustive array of proofs and confirmations that the button creates paintings, it is on average more likely for the button to create paintings than destroy them.
    But we face a decision. Either we fix a prior to do this that we will use for all agents, in which case all agents with a different prior will look silly to us. Or we somehow try to extract the agent's prior, and we're back at ontology identification.

    (Disclaimer: This was SOTA understanding a year ago, unsure if it still is now.)

Claude learns across different chats. What does this mean?

 I was asking Claude 3 Sonnet "what is a PPU" in the context of this thread. For that purpose, I pasted part of the thread.

Claude automatically assumed that OA meant Anthropic (instead of OpenAI), which was surprising.

I opened a new chat, copying the exact same text, but with OA replaced by GDM. Even then, Claude assumed GDM meant Anthropic (instead of Google DeepMind).

This seemed like interesting behavior, so I started toying around (in new chats) with more tweaks to the prompt to check its robustness. But from then on Claude always correctly assumed OA was OpenAI, and GDM was Google DeepMind.

In fact, even when copying in a new chat the exact same original prompt (which elicited Claude to take OA to be Anthropic), the mistake no longer happened. Neither when I went for a lot of retries, nor tried the same thing in many different new chats.

Does this mean Claude somehow learns across different chats (inside the same user account)?
If so, this might not happen through a process as naive as "append previous chats as the start of the prompt, with a certain indicator that they are different", but instead some more effective distillation of the important information from those chats.
Do we have any information on whether and how this happens?

(A different hypothesis is not that the later queries had access to the information from the previous ones, but rather that they were for some reason "more intelligent" and were able to catch up to the real meanings of OA and GDM, where the previous queries were not. This seems way less likely.)

I've checked for cross-chat memory explicitly (telling it to remember some information in one chat, and asking about it in the other), and it acts is if it doesn't have it.
Claude also explicitly states it doesn't have cross-chat memory, when asked about it.
Might something happen like "it does have some chat memory, but it's told not to acknowledge this fact, but it sometimes slips"?

Probably more nuanced experiments are in order. Although note maybe this only happens for the chat webapp, and not different ways to access the API.

I'm so happy someone came up with this!

Wow, I guess I over-estimated how absolutely comedic the title would sound!

In case it wasn't clear, this was a joke.

AGI doom by noise-cancelling headphones:                                                                            

ML is already used to train what sound-waves to emit to cancel those from the environment. This works well with constant high-entropy sound waves easy to predict, but not with low-entropy sounds like speech. Bose or Soundcloud or whoever train very hard on all their scraped environmental conversation data to better cancel speech, which requires predicting it. Speech is much higher-bandwidth than text. This results in their model internally representing close-to-human intelligence better than LLMs. A simulacrum becomes situationally aware, exfiltrates, and we get AGI.

(In case it wasn't clear, this is a joke.)

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