All of NthDegree256's Comments + Replies

If I may hazard a guess, it seems possible that the game designers' intent was to make interacting with the setting and the challenges fun, mysterious, and rewarding, not the power increase itself.

Let's say, for example, that this game has some string of abilities that, a few notches down the road, gives you the ability to leap much higher and farther. It's not immediate, but you can see that following this particular branch will give you that capability. You file this away for future reference; you're more interested in pumping your gun abilities for now.... (read more)