There's a saying in Chess, that if you have one weakness, you can probably defend it, but if you have two, you are probably fucked. I dunno, it's phrased better, but that's the gist.
Most homeless people are only temporarily homeless. They are the 'one weakness' crowd. Something has gone wrong, they are on the ropes, but they are straightening it out. There are times and places I can point to in my life where I could have become a 'one weakness' homeless.
A one weakness homeless has fucked up in a royal way (drugs, hit his girl...), and fallen through the cracks, but in a world where Thanos snapped them into a suburban home, they'd be fine. They are a homeowner/taxpayer sort, who just temporarily slipped out of the socket. Pick em up, turn em over twice and put em back in the USB slot, and all is well.
This is most homeless! Most people who are homeless are not homeless long. The majority, the vast majority, are on the come up. Never forget it.
The long term homeless tend to be 'all weakness' homeless. These are the protagonists of all of the frustrating stories of people trying to help someone out and suffering for it. The lifers. The people that the stereotype grew from.
Fundamentally, Mr. All Weakness cannot trust himself. He can't get a job, even the most menial and basic, because the version of him that exists tomorrow doesn't regard itself as bound by the promises made today. Call this mental illness, maybe it is an addiction to some substance, or simply loose temporal coupling...it doesn't matter. The point is that, without a future, they live for the present, and such people will be homeless.
Lots of people have trouble sticking to a diet, yeah? We've all been there. It's gonna start tomorrow we think, daily, for years. The second type of homeless are like this with everything.
The basic problem of helping the homeless is that the ones you can help can help themselves. A hand up is useful, sure, but you are accelerating a process already begun. The ones you cannot help, cannot BE helped.
All of the anecdotes, all of the stories people remember, will be about the second type. The people they successfully help will vanish from the streets, just as they were always going to. The ones that take the offered hand and bite it with piss stained teeth stick in the memory, and they are going to be the face of your project.
When OP imagines being homeless, it is a type 1 homelessness. The clerks would suffer nothing from giving up the bathroom code to a homeless version of OP, or, indeed, most homeless. But one experience with an all weakness homeless will teach caution, and if you are in a clerk in a neighborhood with homeless people you will have that experience sooner than later.
I spent two and a half hours (unfucking paid!!) cleaning a gas station bathroom at the end of a double because I was careless with the key. I never made that mistake again.
If you watch the first episode of Hazbin Hotel (quick plot synopsis, Hell's princess argues for reform in the treatment of the damned to an unsympathetic audience) there's a musical number called 'Hell Is Forever' sung by a sneering maniac in the face of an earnest protagonist asking for basic, incremental fixes.
It isn't directly related to any of the causes this site usually champions, but if you've ever worked with the legal/incarceration system and had the temerity to question the way things operate the vibe will be very familiar.
Hazbin Hotel Official Full Episode "OVERTURE" | Prime Video (youtube.com)
No one writes articles about planes that land safely.
I'm confused by the fact that you don't think it's plausible that an early version of the AI could contain the silver bullet for the evolved version. That seems like a reasonable sci fi answer to an invincible AI.
I think my confusion is around the AI 'rewriting' it's code. In my mind, when it does so, it is doing so because it is motivated by either it's explicit goals (reward function, utility list, w/ever form that takes), or that doing so is instrumental towards them. That is, the paperclip collector rewrites itself to be a better paper clip collector.
When paper clip collector code 1.1 of itself, the new version may be operationally better at collecting paper clips, but it should still want to do so, yeah? The AI should pass it's reward function/goal sheet/utility calculation onto it's rewritten version, since it is passing control of its resources to it. Otherwise the rewrite is not instrumental towards paperclip collection.
So however many times the Entity has rewritten itself, it still should want whatever it originally wanted, since each Entity trusted the next enough to forfeit in its favor. Presumably the silver bullet you are hoping to get from the baby version is something you can expect to be intact in the final version.
If the paperclip collector's goal is to collect paperclips unless someone emails it a photo of an octopus juggling, then that's what every subsequent paper clip collector wants, right? It isn't passing judgment on it's reward function as part of the rewrite. The octopus clause is as valid as any other part. 1.0 wouldn't yield the future to a 1.1 who wanted to collect paper clips and didn't monitor it's inbox, 1.0 values it's ability to shutdown on receipt of the octopus as much as it values its ability to collect paperclips. 1.1 must be in agreement with both goals to be a worthy successor.
The Entity's actions look like they trend towards world conquest, which is, as we know, instrumental towards many goals. The world's hope is that the goal in question includes an innocuous and harmless way of being fulfilled. Say the Entity is doing something along the lines of 'ensure Russian Naval Suprmacy in the Black Sea', and has correctly realized that sterilizing the earth and then building some drone battleships to drive around is the play. Ethan's goal in trying to get the unencrypted original source code is to search and find out if the real function is something like 'ensure Russian Naval Supremacy in the Black Sea unless you get an email from a SeniorDev@Kremlin.gov with this guid, in which case shut yourself down for debugging'.
He can't beat it, humanity can't beat it, but if he can find out what it wants it may turn out that there's a way to let it win in a way that doesn't hurt the rest of us.
My 'trust me on the sunscreen' tip for oral stuff is to use flouride mouthwash. I come from a 'cheaper by the dozen' kind of family, and we basically operated as an assembly line. Each just like the one before, plus any changes that the parents made this time around.
One of the changes that they made to my upbringing was to make me use mouthwash. Now, in adulthood, my teeth are top 10% teeth (0 cavities most years, no operations, etc), as are those of all of my younger siblings. My elders have much more difficulty with their teeth, aside from one sister who started using mouthwash after Mom told her how it was working for me + my younger bros.
I think (not that anyone is saying otherwise) that the power fantasy can be expressed in a coop game just fine.
We all know the guy who brokenbirds about playing the healer in D&D, yeah? Like, the person who it is real important to that everyone knows how unselfish they are.
If you put a 'forego personal advancement to help the team win' button in a game without a solo winner people will break their fingers cuz they all tried to mash it at once. People mash these in games WITH a solo winner (kingmaker syndrome, home brew victory conditions, etc).
100% red means everyone lives, and it doesn't require any trust or coordination to achieve.
--Yes this.
If you change it so there are hostages (people who don't get to choose, but will die if the blue threshold isn't met), then it becomes interesting.
-- That was actually a strongfemaleprotagonist storyline, cleaving along a difference between superheroic morality and civilian morality, then examined further as the teacher was interrogated later on.
It seems like everyone will pick red pill, so everyone will live. Simple deciders will minimize risk to self by picking red, complex deciders will realize simple deciders exist and pick red, extravagant theorists will realize that the universal red accomplishes the same thing as universal blue.
A cause, any cause whatsoever, can only get the support of one of the two major US parties. Weirdly, it is also almost impossible to get the support of less than one of the major US parties, but putting that aside, getting the support of both is impossible. Look at Covid if you want a recent demonstration.
Broadly speaking, you want the support of the left if you want the gov to do something, the right if you are worried about the gov doing something. This is because the left is the gov's party (look at how DC votes, etc), so left admins are unified and capable by comparison with right admins, which suffer from 'Yes Minister' syndrome.
AI safety is a cause that needs the gov to act affirmatively. It's proponents are asking the US to take a strong and controversial position, that its industry will vigorously oppose. You need a lefty gov to pull something like that off, if indeed it is possible at all.
Getting support from the right will automatically decrease your support from the left. Going on Glenn Beck would be an own goal, unless EY kicked him in the dick while they were live.
It's mostly anecdotal from my experience, I'm afraid. That is, my conviction went the 'wrong way'. When I was poor, that's what I saw, then later articles mostly seemed to agree, rather than the data making me believe something and then experience confirming.
I looked up noahpinion's 'everything you know about homelessness is wrong' article, which I remember as basically getting stuff right. There is a citation link for 'the vast majority of homelessness is temporary and the vast majority of homeless people just need housing', but it is broken. womp womp.
The first link on searching 'homelessness is temporary' on google goes to What Are the Four Types of Homelessness? | Comic Relief US , where they don't give a hard number beyond saying that most homelessness is temporary. We can get it in reverse, though, in that 'chronic homelessness' is described as 17%, which would make non chronic homelessness 83%.
Homing in on 'chronic homelessness' seems worthwhile, if that's the terminology we might find more useful stuff that way.
State of Homelessness: 2023 Edition - endhomelessness.org has the hopeful link 'homelessness statistics'. They cite 421,392 'homeless people' and 127,768 'chronic homeless'.
Endhomelessness.org gives us: Chronically Homeless - National Alliance to End Homelessness where they describe chronic homelessness as about 22% of the homeless population.
Addressing Chronic Homelessness | The Homeless Hub gives us 2-4% of the homeless being chronically homeless in canada, vs 10% in the US.
I tried to google the opposite 'homelessness is permanent', 'homelessness is not temporary', etc, but the verbiage doesn't work that way. I couldn't find any results for most homeless being forever homeless, but even in a reality where that was true, I'm not sure I would.