Emile comments on Positioning oneself to make a difference - Less Wrong

5 Post author: Mitchell_Porter 18 August 2010 11:54PM

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Comment author: Emile 19 August 2010 02:20:04PM 1 point [-]

If you're programming a chess AI, that would translate into a heuristic for the "expected utility" of a position as a function of the number of moves you can make in that position (in addition to also being a function of the number of pieces other player have).