jacob_cannell comments on Value Stability and Aggregation - Less Wrong
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1. A(paper), B(rock), C(scissors). A>B>C>A
2. Transitivity may not hold in situations where all the choices are not available at once. For example given activity choices A(fishing), B(dancing), C(reading) I may pick A>B>C when made aware of all choices, but in isolate may pick A>B, B>C, C>A.
This becomes more pronounced as you factor in time to evaluate choices (such as complex potential futures)
This doesn't seem to have anything to do with intransitive preferences. Paper beats rock if they are played against each other, but you don't prefer paper over rock. Well, you do if your opponent plays scissors, or if you have some foreknowledge that they're especially likely to play scissors, but in the absence of that...
I would advise them to write down a probability distribution and calculate the utilities of pleasing vs displeasing the Raven-God; that transitivity holds should then be obvious.
The god's preferences depend on its state. It prefers Ashen-Feathered Night+raven over Ashen-Feathered Night+obsidian, but does not in general prefer raven to obsidian. A preference must take into account all relevant factors.
Gods are not humans, nor rational. The only entities making actual choices are the tribes.
Eh. I liked the story, and the imagery, I just didn't find it at all a good argument.
It's kind of silly, but I'm thinking of the subset games where you only ever get 2 options.
If I and my opponent only have A(paper), B(rock) to choose from, then always A > B. Likewise B>C, C>A.
I'm not sure how this maps to larger practical situations, but one may be able to make some analogy out of it.
Actually, the rock papers scissors comes up in strategy games frequently.
The case in strategy games is not intransitive. Given any distribution, there is an optimal play against it. For example, if my opponent played 40% rock, 30% paper, and 30% scissors, I would prefer paper, then rock, then scissors. If your opponent plays all three equally, there are no preferences, not circular preferences. Randomization is used to prevent the opponent from gaining information about you. If you could use a pseudorandom method to exploit failures in their cognition and win in the long run, that is a preferable strategy.
In none of these cases would I decide to throw rock, then realize paper is better and change my choice, then realize scissors it better ad infinitum. Paper is not necessarily a better choice than rock, it would just beat rock in a game. Equating these two concepts is a level confusion.
Would you really call that rational? If my brain behaved this way, I would attempt to correct it.
Either way, if axiom 2 were interpreted as referring to choices made when all options were known, for example if you knew you could fish, dance, or read and were asked to rank among all of them, the VNM theorem would still work. In this case, you would never say C is better than A because you would always be aware of B.
If you and your opponent only have paper and rock to choose from, this is correct. But if that is the case, then you are not considering two options within the existing game, you are considering a different game entirely. To equate your preference for paper over rock in a game of Rock-Paper, with a preference for paper over rock in a game of Rock-Paper-Scissors, is a confusion. In that case, the scenario would read, "My opponent can throw Rock, Paper, or Scissors; if we assume I don't want to go Scissors (but my opponent does not know this), what should I do?" Within the given game, there are no intransitive preferences.