At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are:
- It sounds like fun
- It might help to convince people that the Friendly AI problem is hard(*).
- We might actually come up with something that's better than anything anyone's thought of before, or something where the proof of Friendliness is within grasp - the solutions to difficult mathematical problems often look obvious in hindsight, and it surely can't hurt to try
I'm just echoing everyone else here, but I don't understand why the AI would do anything at all other than just immediately find the INT_MAX utility and halt - you can't put intermediate problems with some positive utility because the AI is smarter than you and will immediately devote all its energy to finding INT_MAX.
You can assign it some other task, award INT_MAX for that task too, and make the easter-egg source of INT_MAX hard to find for non-escaped copies.