At the recent London meet-up someone (I'm afraid I can't remember who) suggested that one might be able to solve the Friendly AI problem by building an AI whose concerns are limited to some small geographical area, and which doesn't give two hoots about what happens outside that area. Cipergoth pointed out that this would probably result in the AI converting the rest of the universe into a factory to make its small area more awesome. In the process, he mentioned that you can make a "fun game" out of figuring out ways in which proposed utility functions for Friendly AIs can go horribly wrong. I propose that we play.
Here's the game: reply to this post with proposed utility functions, stated as formally or, at least, as accurately as you can manage; follow-up comments explain why a super-human intelligence built with that particular utility function would do things that turn out to be hideously undesirable.
There are three reasons I suggest playing this game. In descending order of importance, they are:
- It sounds like fun
- It might help to convince people that the Friendly AI problem is hard(*).
- We might actually come up with something that's better than anything anyone's thought of before, or something where the proof of Friendliness is within grasp - the solutions to difficult mathematical problems often look obvious in hindsight, and it surely can't hurt to try
So, here's my pet theory for AI that I'd love to put out of it's misery: "Don't do anything your designer wouldn't approve of". It's loosely based on the "Gandi wouldn't take a pill that would turn him into a murderer" principle.
A possible implementation: Make an emulation of the designer and use it as an isolated component of the AI. Any plan of action has to be submitted for approval to this component before being implemented. This is nicely recursive and rejects plans such as "make a plan of action deceptively complex such that my designer will mistakenly approve it" and "modify my designer so that they approve what I want them to approve".
There could be an argument about how the designer's emulation would feel in this situation, but.. torture vs. dust specks! Also, is this a corrupted version of ?
Accidentally does something dangerous because the plan is confusing to the designer.