sigh
I downvoted this, and in the interest of clarity, let me explain why. I hope I can avoid making this sound too ranty.
This doesn't sound like any fun at all. "Educational" games or games "with a message" never end up being fun. Before I end up channeling Sean Malstrom, I'll just say that if you wanna make a game, make a game. If you want to teach rationality, do that. But don't dress up your attempt at a video game as something more high status than it really is. All learning success that's been attributed to games so far is in my opinion bogus. (Yeah, I learned who Huayna Capac was from Civ4, too.)
This goes for the whole artsy indie game genre. (Especially Braid, which is everything that is wrong with games today.) But none of this is why I downvoted this. I downvoted because there's nothing to see. You have a vague idea. You haven't even playtested yet. How could you possibly know if what you're doing works? Come back when I can play something. Or at least watch someone else do it.
(Also, a puzzle platformer? Srsly? I mean, platformer are among my favorite genres too, but don't you think that maybe it's time to try something different? At least it doesn't look retro.)
"Educational" games or games "with a message" never end up being fun.
Manga High seems fun.
...The scene is a school in Southall, where a computer game that teaches maths is being used in a trial scheme. It is claimed that the programme could eventually replace teachers for some classes.
Called Manga High, the software is designed to look like a normal game, and features colourful graphics, sound effects and music. Pupi
Hello Less Wrong, this is my first post (kind of). I belong to a small game development company called Shiny Ogre Games. We have a vested interest in making games that, as Johnathan Blow puts it, "speak to the human condition." I am here to announce our next project for you.
In this announcement for Shiny Ogre's next project, There are two points to address. Firstly:
Thought is a process like any other. The methods by which we think can be identified, specified, defined, categorized and even predicted. One method of thinking that has been thoroughly defined is rationality. Many would consider rationality (i.e. the careful exercise of reason), to be an essential path toward enlightenment (hence this).
Secondly: The objective, logical, and mechanical approach to reason that rationality takes, meshes nicely with game development, because any well-defined system can be turn into a game. A game is a system composed of players making decisions while considering objectives, governed by a rule set.
Where there is no decision there can be no game. Where decisions matter, a game can make them matter more.
Therefore, rationality is a core component of game playing.
Games are learning tools. They are perhaps the best learning tool available to humans, because they invoke our biological tendency to play.
With that said, our announcement:
We're making a video game about rationality.
The game will explore rationality in the context of Eliezer Yudkowsky's "Twelve Virtues of Rationality" (which we have permission for). From a narrative perspective the game takes place inside a mind on the brink of epiphany and will heavily feature themes from Plato's "Allegory of the Cave".
Yudkowsky's twelve virtues are the basis of the twelve levels in the game, and will feature each virtue in metaphorical form. The underlying message here is that if you master all of the twelve virtues (by completing all of the twelve levels), you will achieve 'epiphany'.
The game is a 2D side-scrolling puzzle-platformer. The player assumes the role of a figure that represents his/her own conscious mind while it constructs machines (ala "Incredible Machine") that are a metaphor for the thoughts and concepts that one would create while meditating on a complex problem.
We will update our progress and share development information on our website here, as well as with posts on Less Wrong, our twitter account, and the game's website.
You can expect discussions of design decisions for this project to be written frequently from the angle of game design theory. We may also release a small documentary film of the development process after the release of the game.
A release date has been set (and its not too long from now), but I don't want to announce it just yet.
Here is some concept art for our Curiosity metaphor (you can view more art at our website linked above):
If you're interested, just upvote and/or comment. If you have any specific queries related to this project or about game design in general, it would be cool if you went here.
We will be sharing our progress as we make this game over the next few months. So pay attention to Less Wrong and/or shinyogre.com for updates.
Thanks!