This post is about the development of our game based on Eliezer Yudkowsky's "The Twelve Virtues of Rationality".
Are games art?
It's an interesting question, but it seems that most people who answer that question in the affirmative are--intentionally or not--subscribing to the "hybrid art" view. That is, that games are art because they combine story-telling, music, and visual style; interaction with the system of the game is in service to the storyline, music, and visual style.
I don't like that. Here is why:
"Art" in general is creative expression through a medium. The hybrid-art view treats gameplay as the icing on the narrative-musical-visual cake. When it should be that gameplay is the cake, and everything... (read 209 more words →)
I needed a word that didn't explicitly tell the viewer what to look for. "Prey" or "Predator" would have made it too obvious, and I certainly didn't want to say "find the fox" or "find the animal".
I used the word "threat" because the act of finding the fox in the image represents our survival mechanisms being put to use, even if the animal is not a real threat, if you heard rustling in the foliage, the first instinct is to assume it's a threat.