Pavitra comments on A Gameplay Exploration of Yudkowsky's "Twelve Virtues" - Less Wrong

43 Post author: ac3raven 18 May 2011 06:56PM

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Comment author: Pavitra 18 May 2011 10:36:58PM 12 points [-]

First impressions:

  • I would have focused on applying the virtues in a concrete context, rather than representing them metaphorically.

  • The twelfth virtue is going to be ridiculously difficult to handle properly.

Comment author: Oscar_Cunningham 18 May 2011 10:51:46PM 21 points [-]

The twelfth virtue is achieved by quitting the game and achieving something in the real world.

Comment author: Pavitra 18 May 2011 11:57:52PM 2 points [-]

This works rather well -- but only if the game does not instruct the player to do so.

Comment author: ac3raven 19 May 2011 12:16:23AM 14 points [-]

Aside from telling the player how to play, our aim is to avoid telling the player what to do. Our belief is that the game mechanics in combination with the level design ought to be sufficient for guiding the player toward the objective.

We've discussed the 12th virtue extensively and I think we've settled on a very nice way of handling it.

Comment author: Pavitra 19 May 2011 12:42:21AM *  8 points [-]

My credence that this game will be awesome just went up by about three bits.