ac3raven comments on A Gameplay Exploration of Yudkowsky's "Twelve Virtues" - Less Wrong

43 Post author: ac3raven 18 May 2011 06:56PM

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Comment author: ac3raven 19 May 2011 12:16:23AM 14 points [-]

Aside from telling the player how to play, our aim is to avoid telling the player what to do. Our belief is that the game mechanics in combination with the level design ought to be sufficient for guiding the player toward the objective.

We've discussed the 12th virtue extensively and I think we've settled on a very nice way of handling it.

Comment author: Pavitra 19 May 2011 12:42:21AM *  8 points [-]

My credence that this game will be awesome just went up by about three bits.