AdeleneDawner comments on Overcoming suffering: Emotional acceptance - Less Wrong
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This reminds me of a video game that I used to play. In Creatures 2, the player takes care of several artificial animal-ish creatures called norns. Interestingly, norns actually learn - they have a simulated brain with simulated reward and punishment chemicals, and whatever 'neurons' are firing when there are 'reward chemicals' fire more often in the future and whatever 'neurons' are firing when there are 'punishment chemicals' fire less often in the future, causing them to show more of certain behaviors and less of others.
Unfortunately, the game was released without adequate playtesting, and the default norns' learning systems turned out not to be calibrated properly. Individual norns seemed to learn fine at first, but eventually turned stupid as they aged, jumping off of cliffs and refusing to eat. With some work, the player community figured out what was wrong: The default norns' punishment and reward chemicals had too long of a half-life, and tended to stay in the norns' systems long enough to affect several brain-states. Fortunately, once this was discovered, it was easy for some of the more advanced players to design norns without the issue (yes, the game allowed for genetic engineering!) and release them to the public, and the new norns learned just fine.