Nornagest comments on SotW: Check Consequentialism - Less Wrong

38 Post author: Eliezer_Yudkowsky 29 March 2012 01:35AM

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Comment author: Nornagest 04 April 2012 03:14:39AM 0 points [-]

Doesn't need to be candy, necessarily. Money's the first thing that comes to mind, but if that's prohibitively costly to maintain while keeping the prizes attractive, you could play with probabilities: build a set of diverse prizes of approximately equal value, say, and instead of money or candy distribute tickets to a raffle where the winner'd be able to choose one prize. That might have some funny consequences in this experiment, though, depending on the quirks of how people think about probabilities.