her attempt to teach a unit on "Being Specific" didn't seem to work.
How specifically did it not work?
(ETA: I should probably add I'm not being mischievous here; "doesn't work" is a trigger phrase for me, born out of extensive experience of dealing with useless bug reports. It systematically unpacks into at least two questions, "what behavior were you expecting" and "what did you get instead".)
An example of this that will be familiar to any programmer, and was taught to me in grade school, is "give orders to a malicious idiot." The teacher has the students write down the algorithm for a simple task, like "sharpen a pencil," with a wooden pencil and an old crank-operated sharpener as the props.
Typically, people begin with something like "stick the pencil into the sharpener, then turn the crank," which the teacher will do by ineffectually pushing the side of the pencil against the sharpener while turning the crank. The students revise to "stick the end of the pencil into the hole in the sharpener, then turn the crank," which the teacher will do by sticking the eraser into sharpener. (There are, if I remember correctly, four or five different features you can require the pencil-sharpening algorithm have, like which end of the pencil to stick into what part of the sharpener, which way to turn the crank, to hold the pencil still so it doesn't just spin with the crank or fall out if the sharpener is oriented poorly.)
(This will be familiar to programmers because going from the basic algorithm to code requires a level of detail that can't be faked.)
I was reminded of something similar by AspiringKnitter's post below. There is an event in Science Olympiad called Write It Do It. One person is given a constructed object made out of LEGO, K'Nex, or similar. They write a set of instructions for how to reproduce the object. These are then given to a teammate who hasn't seen the original object, who must use the instructions to reconstruct the original object. Seems fairly simple to adapt to a group setting - you could just split the group into two rooms and have them first write their own instructions and then try to follow the instructions of a partner in the other room.
This exercise and malicious idiot exercise differ in the "when" and "by whom". With a malicious idiot, your errors are pointed out immediately and by somebody else. When writing instructions, your errors don't come to light until your partner's object doesn't look like yours, and neither of you might notice until that point. It's important to notice a lack of specificity both in others (so they don't lead you astray) and in yourself (so you don't lead yourself astray), so it would probably be useful to do both kinds of exercises.
There's a lower-overhead version of the LEGO exercise involving pen and paper: person A draws a design on a piece of paper and hands it to person B, who writes instructions for how to reproduce that shape and hands them to person C, who follows them. Then compare A's output to C's.
Naturally, this can be done in parallel with N people, all of whom start out as As and end up as Cs.
Of course, this kind of depends on A not knowing what's coming, since otherwise A just draws a circle or something.
Once a year, an acquaintance of mine gets his first-year programming class to tell him how to make a peanut butter and jelly sandwich. Even more knobs. :)
I think this is a great idea! One addition I think would be useful is that (after a demo), have people get into small groups and take turns being the "malicious idiot" (instead of just the teacher playing this role). This will allow them to think of the issue from the OTHER side. (and be more kinetically interactive)
Idea One: Monday/Tuesday Game
On Monday, your proposition is true. On Tuesday, your proposition is false. Tell me a story about each of the days so I can see how they are different. Don't just list the differences (because you're already not doing that well). Start with "I wake up" so you start concrete and move on in that vein, naming the parts of your day that are identical as well as those that are different.
Idea Two: Sabotage Game
You're definitely right, but unfortunately there's a malevolent actor who wants to make you look a fool. And even more unfortunately, he's creative and has a lot of resources. What does he sabotage? What evidence does he counterfeit? (This way you're identifying the examples or the proofs by looking at them as structurally crucial.)
Idea: train the skill "ask for examples" instead, which seems easier to train, and bootstraps you into being more specific. I am not usually confused about my own thoughts, but I am often confused when others are trying to explain their ideas.
Example: explaining a startup idea to my friend today, I said "...and the viral strategy for this payments app could be loaning money to people". He was confused and asked for an example, so I said "let's say we are at a coffee shop. I have no cash, you have the payment app, and I want to borrow money for coffee. You tell me to download the app, so you can loan me the money. Then I can get my coffee, but to pay you back, I have to complete the signup process." -- here, I was incorrectly assuming my friend had all the same context I did with respect to viral strategies.
Exercise: after explaining the virtues of asking for examples, start to move onto another topic. A confederate in the audience yells "can you give an example?" Everyone giggles, the instructor says "I'm glad you asked!" and the exercise is explained: Students pair off and start telling stories to each other, intentionally leaving ...
At the risk of escalating the Meta War, I think "be specific" and "be concrete" are themselves too general and abstract to engender good exercises. They look more like "do algebra" than "factor a polynomial". Not that you wouldn't get some interesting responses if you said, "We need ideas for teaching how to do algebra," but most of them probably wouldn't make students better at factoring a polynomial-- analogously, I like the "teach me to sharpen a pencil" game, and it would make a fun and striking activity, but I'm not sure it would help students learn to explain their business plan better in an interview. If you want students to communicate judgements and opinions better, teach them to do that.
In this case, I would unpack "specific" into two parts: concrete and relevant. To make a statement more concrete, you talk about how qualities can be measured or observed ("Yellow is a color" becomes "Yellow is the color of a dandelion" or "yellow is the color of the emission spectrum of sodium"). To make it more relevant, you relate it to a goal or higher-level question ("These scissor...
Argh. I'm reminding myself that Retroactive Rewards Rage is a cognitive fallacy. Is there a formal name for it? I bet you could induce it in chimps.
Anyway,
Abstraction Telephone
Divide into at least 4 groups, of minimum size 1 and maximum size maybe 5. Each group gets a different short passage. They collaborate to translate the passage their choice of either "one rung up," making it all more abstract, or "one rung down," making it all more specific. Group N then passes their translated passage only, not the original, to Group N+1 modulo the number of groups. Then each group performs the same operation, then passes it to the next group in line. I think two iterations will be enough to get something entertainingly mangled, so then each group in turn performs the passage they've been handed for the audience. The remaining people may try to guess what the original passage was.
Example (2/3rds stolen from George Orwell):
Group 1 gets:
"I returned and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance hap...
I think you should go with Vaniver's idea. (Edit: Vaniver now has multiple ideas up. I mean the one about giving orders to malicious idiots. Completely off-topic: that's also a useful way to explain tasks to people with Asperger's Syndrome or other neurological oddities that cause executive dysfunction.)
I also think this reminds me of something (fiction) writers talk about a lot: they've hit on the way people won't sympathize with "a billion people died/starved/were tortured/experienced dust specks in their eyes" but will sympathize with "Alice was mobbed by dust specks and blinded" and will sympathize even better if you give some specific details about how it felt. And then they go on to talk about how to make Alice someone the reader cares about and how to craft sentences and other stuff that's relevant to them but irrelevant here.
But maybe something like making up a character and talking someone through xyr experience using the product step by step, in the kind of detail a novelist would use to describe the climactic fight scene.
Another idea that occurred to me is some sort of exercise where two people would pair up. One would have to do a novel task or navig...
Exercise - filing bug reports. Have attendees use software that sucks (that they provide, e.g. on their mobile device, or that you provide, e.g. over the Web), or recall occasions where they used software that sucked. Ask them to describe the problem they encountered in enough detail that someone else can reproduce it, or deduce something useful such as a workaround.
Also, in my quest to make these all relatable to improv games:
More Specific (it's not a very good video, sorry), is a game in which two people act out a scene, with the audience (or moderator) occasionally demanding that they be "More Specific"
Example-
B: Good job finishing your paper on time!
C: Yeah, I had the hardest time finding my references...
Audience: More specific!
C: My kid thought that my reference books would be better with all the pages ripped out, and I couldn't find the pages with my quotes
etc
I'm thinking that I actually might have seen this game mentioned on LW before, but I didn't a quick search and didn't see it.
Spitball (not a vid) is a game in which "Players take a mundane object suggested by the audience and elaborately detail it", generally using "Yes, and..." technique.
An improv-y style warm-up game that I just thought up, upon which I bestow the name "Something". In this game, everyone gets in a circle. The starting person (or moderator) comes up with a sentence that has a lot of "somethings" and "things" in it. Each person makes it more and more specific.
Example-
1: Did you something the thing ...
Unrelated to the post, but I'm not sure where else to suggest rationality exercises. So I'd like to revive an idea I saw here a while back called 'What Did You See?' (I can't take any prize if it's selected because it's not mine). I think it would be a wonderful game for developing curiosity and noticing specifics. But above all its purpose is learning that you can learn, which I think even in the rationality community is an important lesson that helps to reignite the inquisitive spark.
...At home there was a game that all the parents played with their children. It was called, What Did You See? Mara was about Dann’s age when she was first called into her father’s room one evening, where he sat in his big carved and coloured chair. He said to her, ‘And now we are going to play a game. What was the thing you liked best today?’
At first she chattered: ‘I played with my cousin . . . I was out with Shera in the garden . . . I made a stone house.’ And then he had said, ‘Tell me about the house.’ And she said, ‘I made a house of the stones that come from the river bed.’ And he said, ‘Now tell me about the stones.’ And she said, ‘They were mostly smooth stones, but some were sharp and had dif
Exercise: incentivize both teacher and student participants in Vaniver's "malicious idiot" exercise. Give the student points when she is successfully more specific, and give the teacher points when he finds a new way to misinterpret the student instructions.
Example: how to brush your teeth?
S: hold your toothbrush
T: (picks up toothbrush with teeth) (1 point)
S : hold your toothbrush between your thumb and fingers of your right hand (1 point)
T: (makes a fist, puts toothbrush on outside of fingers) (1 point)
S: argh. Like this! (picks it up as example) (2 points for being concrete)
T: (mimics perfectly)
S: great, now... Brush your teeth. (laughter)
I could go on, but hopefully you get the point.
Exercise - fetch something from the kitchen. This happens all the time at home and drives me crazy. "Get me the dentist's papers, they're in the drawer." What drawer, in what room, what do the papers look like, are they in some sort of container... Reproducing this in a residential training setting opens up interesting possibilities. For instance, while giving attendees a tour or taking them from place to place tell them (separately) to pay attention to a specific item ("this is your target for the exercise after lunch") in a non-central location. The next day, pair people up, have them describe the target to each other, fetch targets, debrief.
Several comments mention guessing games. Here's my variant:
One "communicator", one or many askers.
The communicator starts by describing something in the most general terms they can think of.
Each round, the asker(s) can either ask a question, or guess. The question has to be about an attribute of the thing, not its name, and they can't say "Is it X?" or "What is it?". The communicator answers, vaguely if the question is vague, getting specific if they're backed into a corner.
When they guess, the game is over. If they guess wrong, they lose. Then you try to figure out what your next question should have been.
If they guess right, they win and get congratulated.
"It's a way of moving things from place to place."
"What kinds of things?"
"Oh, things you want moved."
"How big can these things get?"
"No more than six feet high, a couple feet wide, less than a foot long."
"Are they inert and durable?"
"No."
"Are they fragile?"
"Depends on your standards."
"Would they break if you dropped them from a foot?"
"No."
"From ten feet?"
"Possibly."
"...
Exercise: Stay in the entrepreneurship domain and channel PG. Pretty much everyone has startup ideas, right? Actually apply PG's algorithm to the participants' real startup ideas.
(I think his algorithm is something like: do I understand the core idea? Is it something people want? How do you know? Is it something people will pay for? How do you know? What are the obvious flaws? Why are you the team to do this? Why is now a good time for this? Is it working? How do you know? What insights/surprises?)
Example: I love Magic the Gathering and I want to have a place for people to talk about how awesome the decks are--
T: be specific!
A site to talk Magic strategy. (+1 conciseness)
T: how do you know people want this?
Well, people love magic and talk about it all the time.
T: I'm not convinced.
Well, I talked to a famous magic player (+1 specificity) and he told me this story about how he invented this deck back in the day on the starcity forums, and he couldn't have done it without the community [lincoln note: this is totally made up], so we want to enable that to happen more. (too general, but the teacher doesn't press yet, instead noting the obvious flaws for later discussion)
T: and people w...
Company mission statements are notoriously abstract and might make a good starting place. If someone didn't know anything about a company and they went and read the mission statement, they probably wouldn't have a much better idea of what the company actually did.
For example, if (stereotypical) Grandpa asked you what Google was and you replied, "they organize the world’s information and make it universally accessible and useful" you probably wouldn't do much to help him understand what Google is (despite that being one of the best mission stateme...
One way sub-skill of being specific is learning to focus on details, instead of big picture.
For example, if a manager is vague they focus on the big picture and tell their employee "You need to stop arriving late."
If a manager is specific, they focus on details and tell their employee: "In the past week, you have been more than 15 minutes late two times. If you are running more than 10 minutes late you have to call. If you are more than 15 minutes late 3 times in a month, you will get written up, etc."
I think a fun way to teach how to ...
Exercise - refining descriptions.
Get three or four people sitting together. Place a large group of different items (30-50 small cheap plastic toys of the sort readily available in bulk from Oriental Trading Company, for instance) in the center of the group.
The exercise is to narrow down to a single toy by adding one detail at a time to a description. The description begins with the word "thingy," "toy," or a similarly vague word. Players take turns adding a single detail to the description, repeating it each time. (A detail is usually a...
Exercise: What Was That All About?
Players get samples of writing from various internet sources - randomly chosen movie reviews from IMDB, news stories from Huffington Post, blog posts from Wordpress, Wikipedia articles, etc.
Player A gets to block out 5% of the words in the sample. Player B then tries to guess the topic the sample discusses.
For example, here's a semi-randomly chosen IMDB review - the first one I grabbed off the site. It got 137 "helpful" votes out of 161 voters, so it's perceived as a good review. It's of a famous movie. I've bloc...
Why is "be specific" a hard skill to teach?
I think it is because being specific is not really the problem, and by labeling it as such we force ourselves into a dead-end which does not contain a solution to the real problem. The real problem is achieving communication. By 'achieving communication', I mean that concepts in one mind are reproduced with good fidelity in another. By good fidelity, I mean that 90% (arbitrary threshold) of assertions based on my model will be confirmed as true by yours.
There are many different ways that the fidelity c...
For moderately tech-savvy people who are not programmers: Write pseudocode to sort a list of numbers. Have a human, perhaps the moderator, execute the steps on a blackboard with a particular list. Repeat until you get the expected results. For extra credit, drill down on steps such as "exchange two numbers".
Ask for ways in which 2012 laws are better than 1912 laws. (Year is arbitrary.) Drill down on abstractions; for example, if "unions have more power" is given as an answer, ask for specific ways in which this is an improvement. For a...
Exercise: Interview (or "be Paul Graham")
Example: (participants A and B)
A: I am a gardener.
B: What is a gardener?
A: It's my job.
B: No, what does a gardener do?
A: I maintain gardens.
B: What is an example of a task that you have to do?
...
Description:
2 participants act in roles of the Interviewer and Interviewee. The Interviewer asks questions to be answered honestly, ideally that would tend towards abstract answers like "What do you do for a living?" and "What did you study in school?". The Interviewer repeatedly asks for mo...
An idea of an exercise, which actually involves some popular culture - which may make it more interesting for those involved. Agree on a set of books/movies/series/etc that can be used before starting, which participants are reasonably familiar with. Postulate a broad category of characters, e.g. "Good politicians". Brainstorm a list of characters who fit this category and put the list onto a piece of paper or a whiteboard. Take turns in trying to narrow down the list by making the category more specific and crossing some characters off until onl...
In psychology, the term "high-level construal" or "abstract construal" means thinking in supercategories (mammals), and the term "low-level construal" or "concrete construal" means thinking in subcategories (poodles). Being in a high level construal helps you focus on goals, and being in a low level construal helps you focus on methods and specifics, IIRC.
When testing construal effects, one way psychologists induce low-level construals is to ask an iterative set of "How" questions.
For example:
Subject- I wan...
Notice that the entrepreneur's failure to convey his idea to PG was not, evidently, a failure of Thought - as you footnote, his system was actually pretty well-thought-out. Instead it was a failure of Communication. This distinction is important and shouldn't be blurred. Communication requires two parties, and a failure of Communication can't always be definitely attributed to one side or the other; maybe PG just wasn't asking the right questions. Or maybe he didn't care about understanding the idea at all but just wanted to probe the entrepreneur's ability to remain steady under pressure, which ability is obviously advantageous to would-be-CEOs.
I'm not convinced enough that being specific IS a good thing to do, frankly. Maybe there's something else buried within the concept that we're called "specific" that really is valuable... but when I think about "being specific" and applying this to all the various cases, it very quickly leads me to doing things that are completely useless. It collapses, basically, into casuistry. At maximum specificity, I have a list of observed cases and no way of linking them together to make sense out of them.
"What is red?" becomes "We...
Perhaps the better advice would be "be AWARE of how specific you are being, and in which direction you should move to facilitate communication" - sometimes you're giving a bunch of overly-specific examples without tying them together, and sometimes you're being overly general without giving someone some concrete examples to test their understanding.
My roommate and I often sit on the couch and discuss ideas for our shared D&D campaign. We exercise this skill a lot - two very common questions are: "can you give me some specific examples?" [be more specific] and "I don't get what ties these examples together" [what's the big picture / be more general]
Possibly an exercise that involves going through a quick dialog, and the audience calling out "be more specific" / "what's the big picture?" as appropriate at each step (or holding up colored flags, etc.). Another very simple exercise here, but it helps the audience calibrate to the idea, engages them a bit.
I don't think breaking people in to pair would be beneficial for this, unless you want to focus on "seeing where you are on the ladder, and WHICH direction you need to move." You seem to want to focus just on "moving down, being more specific", which seems fine to me. This just helps them to see the ladder itself, and realize that it moves BOTH ways.
You can then transition by saying "Okay, now we're going to focus specifically on techniques for moving DOWN the ladder, for being more SPECIFIC..."
A further exercise (maybe especially for children/beginners) — each student is to make up a new word. The made-up word must refer to something (real or imaginary) that does not have any specific name in the English language (or in whatever language is the working language of the group. (Examples of possible new words: "Flonk — that portion of the back of the human hand which does not contain any of the fingers" "Wedlaw — a term for the kinship relation between two people whose former spouses have married ea...
This exercise is not for being specific, but just a general rationality-skill exercise that I think is useful.
Trivial Deduction
In every conversation, we hear hundreds of statements. Each of these implies many others - some directly, through definitions and linguistic rules that border on the tautological, some in combination with background knowledge, and some indirectly through multi-step inferences. Because the implications of each statement are too numerous to handle, we apply a strong filter to what reaches our attention: a statement reached by inferen...
A simple exercise, borrowed from giraffe language / non-violent commenucation. Describe what happened in a way, even your worst enemy would have to agree with. This means sticking to what you saw, heard etc., without lumping things together or including judgements.
So, if your friend and you were to meet at the cafe at 13.00, and he showed up at 13.05, there's not much else you can say about that situation. You can't deduce a motive for his being late, and it wouldn't be wise to lump this being-late together with other being-lates.
Exercise based on this: 4 ...
This means sticking to what you saw, heard etc., without lumping things together or including judgements.
So, if your friend and you were to meet at the cafe at 13.00, and he showed up at 13.05, there's not much else you can say about that situation. You can't deduce a motive for his being late, and it wouldn't be wise to lump this being-late together with other being-lates.
Go further. The friend showed up when the clock on the wall said 13:05; or my watch said 13:05; or whatever. After all, the friend's watch may be five minutes slow; or yours may be fast.
I suspect the bigger source of disagreement here, though, is whether 13:05 counts as "being late" for a social meeting booked for 13:00. This turns out to be extremely culturally dependent. Some cultures (and some people) value on-the-dot punctuality much more than others. To some, five minutes is a rounding error, and describing it as "being late" would be the equivalent of getting out your protractor to determine if you've been given a fair slice of pie: requiring that level of precision from someone indicates that you're either a crank, or looking for an excuse to have a disagreement with them.
So going from "we agreed to meet at 13:00; he showed up at 13:05" to "he is late" counts as a "judgement", too.
It seems like a common situation where this skill would be useful and is often lacking is where one person is an expert or semi-expert on a subject, but lacks conscious awareness of their criteria for expert decision-making. A concrete example of this that I have experienced is trying to explain to someone how I know confidently and in an instant something like "that tree is a kind of maple" or "that bird is a robin". Asking me this forces me to step back and start pointing out all the information I'm taking into account, which usuall...
"Read through the comments, gather the LessWrong usernames of everyone who made a suggestion we tried or adopted, and email the list to Luke"
It's pretty easy to just let Luke do everything isn't it? (No snark meant; I noticed this tendency in myself when we were housemates and started actively trying to fight it.)
Exercise
It seems possible that when people take personality tests, they just write down their perceptions of themselves. A much better way would be to think of specific examples (of times when they were on time or late for an appointm...
Exercise (preferably attempted by participants before the lesson):
Another variation on an old classic. Split the group into triads, and each group is given a bunch of words in a hat (a box may also be used, or a hollowed out rock of some sort). The words, preferably, are about half-way "up" the abstraction lattice; "red" is good, "Steve Irwin" and "Concepts" are not.
Each person in a triad rotates between three roles: guesser, hinter, or observer. The hinter has to get the guesser to say the word within a short time ...
If CMR mini-camp participants learned the skill through exposure, then perhaps an incentivized game executed in organically occurring scenarios that rewards those who recognize and do not practice non-specificity, would do the trick.
I'm thinking of a point-based game. It would occur either during a specified block of time, or on a specified day; everyone playing would begin with an equal number of points. During this specified period players would earn points pointing out abstract, non-specific utterances of other players' (including utterances operati...
I've been reading the answers and trying to put words into what I want to say. Ideally people will experience not just being more specific, but experience that when they're more specific, they immedaitely communicate more effectively.
For instance, think of three or four topics people probably have an opinion on, starting with innocuous (do you like movie X) and going on to controvertial (what do you think of abortion). Either have a list in advance, or ask people for examples. Perhaps have a shortlist and let people choose, or suggest something else if the...
Here's a possible exercise. It's about making a set of specifications that meet a pre-defined level of abstraction, not about moving between levels of abstraction.
Toy Designer
"When I was just a wee little lad full of hope and joy My father homeward came one night and gave to me a toy A wonder to behold it was with many colours bright And the moment I laid eyes on it it became my hearts delight It went zip when it moved and bop when it stopped and whirr when it stood still I never knew just what it was and I guess I never will."
You are a toy desi...
A caveat - "specific" is not the same as "detailed". An exercise which teaches the latter may fail to hit the former.
"Detailed" is a listing of all your customers with a testimonial from each of them, many of which will be redundant, others irrelevant ("pretty home page design"). "Specific" picks out the particular thing that serves your customer better than the competition.
Being able to recognize that a given example is particularly illustrative - an examplar - is a subskill.
Exercise: Add as many qualifiers as you can that do not make your statement irrelevant or false.
For example:
My startup is better than MixPanel
My startup is better than MixPanel at making revenue on day zero
My startup is better than MixPanel at making revenue on day zero when the economy is down
Well, never mind, that didn't work.
The Center for Modern Rationality is now offering prizes for suggested exercises:
$50 for each exercise promising enough that we test it during a Saturday session. A $500 prize for any exercise which actually seems to work (as in, we decide to adopt it into the unit after testing).
Hmm. I'd understood that there was some pretty convincing evidence that offering cash incentives like this is counterproductive - it decreases creativity and effectiveness of troubleshooting. I don't have scholarly cites handy (I know there was a CMU/LSE study) but this is popularised in Dan Pink's "Drive". (There's a TED talk and a great RSAnimate video on this.)
Continuing with the "adapt a classic" suggestions:
Surely there's some way to adapt charades to this. You give someone an example of a complicated concept, and have them try to communicate that concept in as few examples as possible. We have similar problems with the twenty questions suggestion, though: a lot of specificity depends on deep knowledge of the subject matter. If you get a concept you or the guessers have never heard of, then you're dead in the water and that'll be frustrating.
The skill goals appear to be mostly "articulate the k...
Zach Weinersmith describes Professor Liar. One player gets a field of expertise randomly drawn from two lists of 100 elements (the professor); the other players (the examiners) ask the professor questions, trying to expose that the professor is not in fact an expert on Feminist Mustache Theory. It seems like it could be readily adapted to focus on the specificity aspect of things, rather than the "convincingly bullshit" aspect of things.
This has obviously been a fun thought-exercise for many of you, but I think what's at heart here, the "skill" we're eager to develop via exercise, is just plain old good communication. In the entrepreneur example, the failure is not his inability to BE more specific, when asked. The failure is that he doesn't already KNOW he hasn't been specific enough. So, the skill we need is not how to muster specificity when Paul Graham asks for it. What we want is simply to be able to communicate abstract ideas clearly in the first place.
All these consci...
Here’s a fairly simple one for thinking concretely about the abstraction lattice. Mine an encyclopedia article for topical words (i.e. omit “the” and “and” and their ilk – also omit duplicates, should be fairly easy to program for). Place each word on an index card and have the students arrange them on a large flat surface in order of abstraction – I’d have some large amusing goalposts at either end, but this is not strictly necessary. It should probably be acceptable for some words to be judged equally concrete.
Because this is a collaborative exercise, st...
I'd suggest a game - I Don't Wanna.
The two sides are shown an end state considered to be the goal. One side writes directions to accomplish the goal, including whatever constraints he wants. His opponent tries to fail to accomplish the task while still following the directions an fulfilling the requirements.
The second player should always be able to win in absolute terms. His real goal is to be minimally obtuse - find the minimal distance between our usual priors and the priors he has to assume so that the directions don't complete the task.
For any of the ...
Okay, so split into sets of 2 people (or, split into 2 teams, or even dynamic teams could work). Person A asks a simple personal question about person B (such as "do you have a girlfriend?" or "do you have a college degree?" or "do you prefer dogs or cats?"). Person B then tries to answer like the people in the video did, by telling an abstract related story, or by answering a different question contained within or related to the question (like "well, dolphins are really my favorite animal" or "college degrees...
Exercise idea that may simultaneously teach this and help illustrate notion of Locating the Hypothesis: A prize/treasure hunt in which you make them make you be specific. ("you", of course, being understood to mean whoever's teaching them.)
ie, hide some prize (money, for example) somewhere in the building or such. Tell them you will answer their questions about where the prize is, but they might have to work a bit to ask the right questions.
You: "Ask me where the prize is." Them: "Where is the prize?" You: "Somewhere. You...
I'm confused. Don't you already have your answer? Attendees picked it up by instructors asking attendees to be more specific about things they were discussing. Just turn that into an exercise: ask some questions about a subject that is suitably fuzzy in most people's heads (economics, philosophy, future prediction). Give feedback. Repeat until they get it.
And if you want something more specific:
Ask questions like, "Is a 'weak dollar' bad?" People will default to their cached thoughts. "Of course it's bad. It's weak, it should be strong."...
This is related to the incredibly important skill, search for the historical causes of your thoughts, rather than their justifications.
Isn't this not recommended by CBT? Everything I've read has been present-focused or forward-focused, whereas Freudian therapy is typically past-focused ("ok, we've figured out what you should do next time" vs. "ok, we've figured out who you should blame").
CBT focusses on the immediate causes, not the long-standing causes. "I'm feeling anxious because I've just got an email from my boss and it makes me worry that he's angry", not "I'm feeling anxious because of my troubled relationship with my nursery carers".
Further notes on the Prize:
"Figure out a way to X" is advice, not a prize-eligible suggestion - if your comment is "Figure out a way to X..." and someone else replies with a suggested way to actually do X, they get a prize and you don't. (This may sound harsh, but we already have lots of goals - we don't need help coming up with goals - we need exercises that actually achieve those goals.)
Please don't overlook the value of including at least one sample problem or sample use-case! If it's clear how to implement your suggestion on our e...
Please don't overlook the value of including at least one sample problem or sample use-case!
The irony of having to spell that out on this post is killing me.
The irony of having to spell that out on this post is killing me.
How specifically is it killing you? :D
The first thing that comes to mind is "write erotic fiction", but that has obvious social problems.
Exercise/Game: Elevator-Pitch Descriptions
For two players. (P1 and P2)
Each player tries to describe a specific image for the other player to identify out of a larger set of images in 30 seconds.
Needs:
Constructing the image sets:
The sets of images need to be of a moderate size (say 20 images) and the images themselves need to depict similar things. For exam...
I did not understand the distinction being made between a ladder and a lattice. Is the idea that the lattice is multi-dimensional? If so why was Eliezer still talking about the top and the bottom rather than some point and the origin?
(These are not relevant to the skill of the week. I misinterpreted the instructions. I'll leave this comment up, though, because I enjoyed these games/exercises and others might as well.)
1) Play Wits and Wagers. This is an unoriginal suggestion and probably not eligible for a reward, but nevertheless it's a fun, socially rewarding, accessible, large collection of Fermi questions about which Bayesian updates based on vague real-world knowledge can be readily applied.
Variation 1 Add the additional step that every player must explain at least one reason th...
How about this:
People are divided into pairs. Say A and B are in one pair. A gets a map of something that's fairly complex but not too complex. For example, an apartment with a sufficiently large number of rooms. A's task is to describe this to B. Once A and B are both satisfied with the description, B is asked questions about the place the map represented. Here are examples of questions that could be asked:
How many left-turns do you need to make to go from the master bed room to the kitchen?
Which one is the washroom nearest to the game room?
You are sittin...
Exercise - characterization. Form triads: one is the moderator, one the target, one the observer. Moderator asks observer "name one thing that struck you about 's character". Observer goes, for instance: "she's funny". Moderator asks for specifics: "what particular things have you observed about to make you say that?". Alternately, ask moderator to pick up on particular observations ("she has this way of pushing her glasses up her nose") and move in the other direction ("what does that tell you about her, if anything"). After a few minutes, switch roles.
This could be a good icebreaker, or a useful adjunct in a module on social skills.
It seems to me like there's a twenty-questions style rule-based game waiting to be developed here. That is, rather than asking twenty questions about an object ("is it an animal?") you ask them about a concept.
There are a few challenges- the first is that natural divisions about concepts are unfamiliar, they're probably fuzzy instead of binary, and you need fairly deep conceptual knowledge of the thing in question to find it. For example, if the concept is "Athenian direct democracy," and the first question is "does it relate to hi...
Within the domain of building-a-system, paper prototyping/wireframing teaches people to be specific with their ideas. It's only helpful when your ideas are "I want there to be this kind of thing" and then putting it on paper creates the specifics in your head.
I thought of a game for this called "Functionality Telephone"
So you divide people into pairs, and in each pair one person is the Manager, and the other person is the Designer. The Manager recieves a card with some sort of functionality pritned on it, like "Can hold a gram of water without leaking", or "Can have pebbles thrown at it and remain standing", or some other easily testable function. It will also have some taboo words, like (for the water example above) water, waterproof, spill, leak, etc. The Designer will have a ...
I once played a mage in a Live Action Role Playing adventure, and cast a spell to summon a water elemental, to fight on the side of the party against the monsters opposing us.
One of the GMs appeared, appropriately clothed, and proceeded to give the fastest lesson ever on being specific. Because, the way he played it, the water elemental would obey commands, but was malicious, and where possible would misinterpret the command, or do things I'd not yet specifically forbidden it to do.
elemental appears, moves to nearest party member and starts hitting her
Me:...
"Open with the concrete example, not the abstract explanation!"
Whether concrete-first or abstract-first works better may well be a cognitive style that varies quite a bit with culture.
Nitpick: "You can say more truths about apple2, like "apple2 is dark red", then you can say that is true of all apples."
The thirteenth word of this sentence should be 'than' rather than 'then'.
During our discussion about Be Specific, majus had a good point:
...Be Specific seems like a subskill of a more generic skill: fixing ontology problems. Going down a level helps you discover that you're talking about very different things when you use the word "connection"- if one person is thinking "interpersonal relationships," and the other person is thinking "communication mediated by an online application," they're not going to understand each other very well. Specific examples don't fix the ontological models, though, alth
Given our present teaching technology, this skill seems transmissible from master to apprentice, but not yet replicable by exercises.
Transmission may be a lot of how specificity has to be taught, since it's about comparing what's in your mind that you're trying to communicate to what's actually being received by someone else's mind, and the lesson is clearer if it's something you actually want to communicate-- that is, not an exercise.
Action exercise:
Instructor provides a set of somewhat vague tasks to a few groups or individuals ("Draw me a tire swing" / "Write me a poem about fish" / "Tell me about [yourself | your selves]"). The instructor has a specific interpretation in mind, in advance ("An old tire from a dump truck, tied via blue-painted rope to hang horizontal to the ground, 3 feet from the ground, from a large branch of a willow tree" / "A haiku about salmon and how they are unpleasant when used as projectiles" / "Your fa...
Here's a game that might be a little more vivid, and easier to set up, than some of the games that are strictly verbal games. Call it "Tech Support."
There are two players, separated by a screen or barrier so they can't see each other, point, or gesture, only communicate by words.
One player is the Customer. They are trying to figure out how to use or perform some operation on a physical object. (Preferably one they actually don't know how to use!)
The other player is the Expert. They are trying to help the Customer use the object.
A simple musical i...
Hold up an image in front of the group, and ask "What do you see?"
Allow the participants to exhaust themselves trying to describe it. Then, start narrowing in. Ask them to describe specific parts of the image.Ask them to detail everything that is red. Everything that seems to be moving. Everything touching the ground. Everything smaller than a human. Ask them to clarify and detail descriptions. The more questions, and the more detailed the questions, the more information they'll be able to extract from the image.
Also, an improv game called...
I agree with fubarobfusco's refinements — maybe as intermediate/advanced levels, to add after the basic exercise.
i'm involved with a startup. there's so much well-intentioned bullshit and it's the founders who harm themselves more than any user or any investor.
i watched the video, and felt something was wrong, and then i read your article, you dissected it mercilessly, and nailed it precisely.
Easy excercise on the 5-second level: ask the question "as opposed to what?" both loud, and when constructing what you'd like to tell. An easy trigger to remember is qualifiers -they're usually a mark of motivated abstraction-switch.
Medium-level excercise: take one of your life failures at any level, and dismantle it via root cause analysis:
"The business failed." "Why?"
"We failed to nail down the unit economics tightly before scaling up marketing" "why?"
"No one was dedicated to look over all the 6 piec...
Suggested exercise: faced with a non-specific statement, like "our software makes connections between people" or "this person is a slob", come up with a specific story: say, about a particular customer using the software in a particular way, with the result that he gained two friends that he wouldn't have without the software. Adding extra details to the story, like character development, might help to hit the right level of specificity.
There are, of course, a near-infinite number of possible different stories, with different specific ...
I am borrowing an old acting game for this one, and modifying it slightly. I am calling it "which word." The rules are very simple, and this is a fairly fun warm up exercise.
Base: The other person replies with a word that is either a superclass or a subclass of the given word. Using words in a different sense is encouraged.
Options for increased difficulty include
Forced:: Each person must go up twice and then down twice, repeating endlessly
Time Limit:: People must respond with a word of their own in a given number of seconds. Feel free to make it ...
Hi! I've been lurking for a bit.
It looks to me like one thing that would help would be to get the people you're teaching to get frustrated enough to spontaneously say "Be specific!" on their own. If you can get them to associate a feeling of frustration with certain situations, the emotional reaction could reinforce the cognitive skills they're developing.
Specific scenarios can be based off of actual conversations like the one Eliezer presented in his post. Here's an example, based on Eliezer's example:
Sample Exercise:
The student must decide...
The following exercise is inspired by the game Taboo.
Pair everyone off, giving one member of the pair a card that tells them something they must describe so that the other person will guess what it is. Include a list of taboo words that prevent them from going up the lattice, forcing them to be more specific in their descriptions.
e.g. New York Yankees Taboo words: “Yankees,” “New York,” “NYC,” “Baseball,” “Sport,” “National Pastime”
The description giver has to be more specific, saying something like “a collection of athletes, including Derek Jeter and Alex...
Have you thought about making one of the skills of the week "think with system two instead of system one"?
Empirically, reading anything related to rationality seems to level up some global "rationality skill" parameter in my brain, and I suspect this is because I'm learning to think using system two more and more.
But you can see the basis for the hope that - after a fair amount more work - we'll be able to offer a 2-day course for YCombinator entrepreneurs that eliminates 50% of the overhead from their conversations with Paul Graham.
That sounds like an awesome idea!
They aren't the only incubator in the Valley either.
Can I submit this to Hacker News with an inflammatory headline based on this quote, or is it too soon?
Genie's Folly
A near omnipotent being is offering you a single wish. It is known that the Genie will attempt to implement the wish in a way the results in a net decrease of utility for the wisher, but is bound by any constraints explicitly written into the wish. Write your wish in such a way that the Genie can only implement it in such a way that you have a net increase in utility. Bonus points if you wish for something related to a current problem you are solving; ie, I wish I ran a successful startup with x following properties, which avoids y pitfalls in z ways.
Incidentally, I find it funny (although not necessarily significant) that everyone else's instinct was to talk about the Genie in the third person, whereas Eliezer used the first person.
(Double-posted because it's a completely separate and much more frivolous comment.)
I think that is the first time I've ever seen anyone accurately describe the worst thing that could possibly happen.
Perhaps, though it is not clear to me that the genie didn't have that power all along. Regardless, if I am confident that the Genie will attempt to implement my wish (should I make one) in a way that results in a net decrease of utility, but am not confident that it will attempt to decrease my utility in the absence of a wish, then I conclude that I do better not to wish (thereby possibly, but probably not, incurring the genie's ill will with no defense) than to wish (thereby definitely incurring the genie's ill will, which I can attempt to defend against by specifying explicit constraints). Sometimes the only winning move is not to play.
Assuming that you want to keep the exercise somewhat entertaining, modifying a game like balderdash to start with dilbert-esque executive speak and move towards ever more specific levels could provide a fun, easy to understand method to practice moving up and down in levels of specificity.
As to how this would work in practice, have everyone present get into groups of 5-10 (or however many are sitting at a table) and give everyone a key phrase of execu-speak, such as "Energize the end-user experience." Then, everyone writes down a short, but more...
Imagine someone really really hyper and shortsighted is answering the question:
Why is your product better than mix-panel?
OH MY GOD it has BUNNIES on THE FRONT PAGE.
... or tone it down a bit...
Because I can like, put totally awesome stuff like BUNNIES on my version of the app!
... and then maybe take that statement and generalize it a little bit...
Because users can customize their version of the app.
(Replying to old post)
Now read this post and all the comments, and apply them to the idea that it is impossible to explain something well enough to an AI that the AI will do what you meant.
I suspect that making people more rational would be one of the most efficient ways of saving the world. Things like AI might be better, but I really think it's pretty high up there as far as saving the world goes.
My reason for thinking that it'd make the world a much better place, is because making people more rational would lead to lots of better decisions and actions, which when aggregated, consist of a huge change. I've never really been able to articulate this well, but I think that this article illustrates part of what I mean: if people were more ...
Mark Cuban asking Skip Bayless to Be Specific
it seems that in addition to being terrible forecasters of winning teams, many sports commentators don't even understand the game they are talking about (or it might just be skip, but mark seems to think it's a general problem)
Thought of another possibility - recipes. Person A tells Person B how to make something (possibly prompted by some pictures?), Person B follows the instructions, asks for clarification as needed, and the result is something that Person A will end up eating so they have a vested interest in some of the details of getting it right. I'm thinking about this because right now I'm making one of my personal recipes - cashew-wasabi chocolate truffles. They're vegan, gluten free, peanut free, mouth-melty, rich rather than over-sweet, and the wasabi is not hot so mu...
exercise for specificness
Get people to, as crudely as they like, draw/represent something's definition (not sure if that is the right word) e.g. for "I ate" {I food-->mouth. Swallow} The arrow might have a fork and knife drawn next to it and/or a hand or just the word "transport" or "put in." Food could just be the word food, or it could be a drawing of a specific food, or a few specific foods, or a a few properties of (your) food (concept) e.g. "will not choke you or can be chewed (without damage to teeth) so as to no...
One possible exercise:
Have an instructor ask the students to direct the instructor in a certain task (tie a shoe, open a wine bottle, anything). Instructor does what the students say in a very literal manner, perhaps intentionally misunderstanding vague terms.
The idea, of course, that the students will get told, by instructors or each other, again and again to be specific, but they'll get rapid feedback about what works and what doesn't.
This is adaptable to other scenarios: Students in pairs write directions for each other for some task, swap papers and then get to play the intentionally obtuse role (which can be fun). This brings out a competitive aspect, where students can win by being the most clear.
Exercise I:
Let the students introduce their favorite novel (or movie) to the group and let them explain why this novel is so great and what sets it apart from similar books.
Exercise II:
Give the students examples of texts that fail to be specific, from different Areas ( Science Articles, Wikipedia entries, amazon customer reviews, interviews with experts or politicians , LW discussions, user manuals, textbooks, ... ). Let the students analyse what exactly the problem of the given example is and let them write down an improved version.
Is the 'be specific' even valid advice for those businessmen? They are just trying to raise some quick start capital, without having any well defined idea what so ever; that is why they are not being specific. Perhaps 'don't fool yourself' would be a good advice if they don't themselves realize that this is what they are doing and chances of business success are near zero.
Over from HPMOR, and have been thinking about teaching exercises. Disclaimer: I haven't read all the comments, and apologize for any redundancy.
The two sources for exercises that I thought of first were CBT treatment for depression--as you mention briefly in the post, it turns out that overgeneralization about oneself is a big component of the disorder--and writing classes. Looking up the relevant CBT training suggests that it's actually quite similar to many writing exercises, which suggests that it also ought to generalize to your training. Unless tha...
An exercise could be: one person thinks of a task that the class has to do, and in order to do the task the students need specific information. The person who made up the task starts by giving information as general as possible. Each time someone asks him to be more specific for a specific detail, he does that, until the things he says are specific enough to give the students the details they need to know in order to complete the task. ETA: i'll Be Specific later :D
After sleeping on this and thinking about it all day at work, I made a game. I'd like to make the wording more ritualistic and provide descriptive play examples eventually, but here's a good untested first draft: (Note: I did not read any comments before posting this.)
ETA: I will be editing the rules to remove/redirect perverse incentives and add classroom/tournament formats and examples, but may not always have this post completely up to date. The most recent version can always be found here.
The Un-Naming for 2-6 players
Materials: A deck of words. (stack...
A simple exercise would be a guessing game. Give each member a concept to describe to the rest (without using equivalent words). The rest of the group must try and guess what it could be. But! They must try to break any consensus that starts to form with different ideas that fits the provided description. When the provided concept and only the provided concept remains the exercise is passed.
Success is measured by how succinct and short the successful description of the concept is.
Edit to add an example and a little explanation:
Someone must describe the con...
I think there is an area where the information typically given is vague or confusing, and the ability to be specific can come in handy: for presenting personal information and preferences. The provider of the information is of course considerably familiar with the subject, so it often happens that ve doesn’t realizes that what ve actually says is unclear or easily misunderstood ( For example, saying that you are a mathematician evokes, in a surprisingly high number of people, images of large numbers and complex but mechanical calculations ) or overly gener...
What about "Guess Who?" game? http://en.wikipedia.org/wiki/Guess_Who%3F
I play it with my son and it seems like a perfect exercise in being specific. You need to be very observant and ask very precise questions. The competitive element increases its attractiveness. The set of cartoons/data to guess from is typically structured as lattice - there are many differently overlapping categories with subtly different frequencies - you quickly learn to exploit those to your advantage.
And of course you may experiment with game data. Replace cartoons with c...
Another proposed exercise: Split up the group into pairs, and give each pair two minutes to identify some issue or premise on which they disagree (it could be "is there a God?" or "is banning cigarettes a good idea?" or "are kittens cute?" or "should people be vegetarians?"— it could be anything.) Once the issue is identified, each participant gets five minutes to prove (to his/her partner) the OPPOSITE of his/her own actual belief (e.g., if you think there is a God, and your partner doesn't, you have to make a case ...
Exercise/technique: Ask Jeeves v. 2000.0 (adapted from the "Clairvoyant" exercise in "An Elementary Approach to Thinking Under Uncertainty")
Imagine that you have on your smartphone a nearly perfect version of the now-defunct Ask Jeeves program. This program can answer literally any question you might ask of it. In fact, it is so advanced that it can answer questions about things that have not happened yet! However, the program has one flaw, which is that it has no ability whatsoever to interpret or infer the meaning behind what you are ...
It seems natural to evaluate existential quantifiers using model-checking and any universally quantified statement can be transformed into an existentially quantified statement by applying double-negation and moving the inner negation through the quantifier.
Example:
forall x. p(x)
not (not (forall x. p(x)))
not (exists x. (not p(x)))
But I can't think of how to apply this to Yudkowsky's example so it's probably useless for teaching :P
I imagine an exercise with paper which contains for example many shapes (triangles, squares, circles) of different sizes and colors. There is a statement, for example "All circles are red." The task is to say whether the sentence is true or false, and in case it is false, it should be improved. For example "All small circles are red." There should be always some rule, but it should be usually a little more specific than the original statement.
I am not sure if this is a good idea, but this could also be done as a computer program with so...
I strongly suggest you use switch side debating as an advanced game or lesson or whatever. It's incredibly helpful. Choose a topic that there won't be prior opinions on, like the actions of a fictional dictator from history against an external threat, or something. Putting people into small teams as opposed to making them debate individually would be best, I think.
So you make them debate the topic on one day. Then the next day, you make them debate it again. Except on that day, they argue for the other side of the topic. I suggest using multiple small tea...
Charades! If Paul Graham's entrepreneur had to explain the website in charades, I bet he'd be acting out a use case (at least, that's the first thing I'd think of). Outlaw all that "first word, 2 syllables..." junk and have people play charades. It's really hard to be abstract without words.
(The Exercise Prize series of posts is the Center for Applied Rationality asking for help inventing exercises that can teach cognitive skills. The difficulty is coming up with exercises interesting enough, with a high enough hedonic return, that people actually do them and remember them; this often involves standing up and performing actions, or interacting with other people, not just working alone with an exercise booklet and a pencil. We offer prizes of $50 for any suggestion we decide to test, and $500 for any suggestion we decide to adopt. This prize also extends to LW meetup activities and good ideas for verifying that a skill has been acquired. See here for details.)
Exercise Prize: Be Specific
During YCombinator's Startup School 2011, Paul Graham and Harj Tagger did "office hours" onstage. One pair of entrepreneurs were doing a matchmaking (dating) startup, and Paul and Harj were trying to figure out what their startup did, exactly - for example, what their startup could do that the existing low-tech solution couldn't. (Video.)
This had been happening with most of the startups Paul and Harj were interrogating - they just could not seem to provide a customer use-case - and I couldn't stand it any more; which is why at this point I whispered audibly enough for a few nearby people to hear, "Be specific! Be specific!"
A moment later, on stage:
I got some strange looks from the people sitting next to me.
I hope this provides some background for my guess that around half of Paul Graham's advantage is based on years of incubator experience, and the other half is unusual rationality skills of the sort that the Center for Modern Rationality is trying to figure out how to teach. Obviously this is only a very rough conjecture. But you can see the basis for the hope that - after a fair amount more work - we'll be able to offer a 2-day course for YCombinator entrepreneurs that eliminates 50% of the overhead from their conversations with Paul Graham.
(Also, note how this post starts off with a specific example - an instance of the concrete-abstract writing pattern in which you state the example first and the generalization afterward. This is one of the most common bits of nonfiction writing advice I dispense: "Open with the concrete example, not the abstract explanation!")
Theoretical background:
S. I. Hayakawa once gave this illustration of the "ladder of abstraction", and in particular, the difference between going up or down:
vs.
"Red is a color" is moving up the ladder; "color" is a supercategory of red. All things which are red, have colors; but not all things which have colors, are red. And similarly, if you look at a specific firetruck, that firetruck is a red thing, but there are also many other red things which are not that firetruck.
What is true of one apple may not be true of another apple; suppose apple1 weighs 100 grams and is slightly green in some places, and apple2 weighs 200 grams and is entirely dark-red. You can say more truths about apple2, like "apple2 is dark red", then you can say that is true of all apples. (For more on this point see The Virtue of Narrowness.)
Thus, it may be easier to mentally picture "a firetruck" than "something red" - "firetruck" describes a narrower section of Thingspace, so you're less likely to get lost along the way.
S. I. Hayakawa called this the ladder of abstraction. I'm not sure if understanding the following section will really help with the skill of Being Specific, or help anyone construct exercises for the skill of being specific. But a better theoretical understanding does sometimes prove useful. So I will now digress to explain that abstraction isn't really a ladder, but a lattice.
Let's illustrate this using a classic example from the field of machine learning. Suppose that Days have three properties:
And suppose that we've been given some examples of Days on which it was good, or alternatively bad, to play tennis. For example, the Day {Sunny, Cool, Weekend} was good for playing tennis, but the day {Rainy, Hot, Weekday} was bad for playing tennis. A classic task in machine learning is to induct, from a set of pre-classified examples like these, a rule describing when it is good to play tennis.
Any proposed rule which can classify all days as good or bad is a concept, in the lingo of machine learning. "Sunny Days" is a concept; likewise "Sunny Cool Days", and "Days which are either Cool or Sunny". Each of these is a concept which classifies all 12 possible days either positively or negatively - instances or non-instances of the concept.
There are 212 possible concepts over the 12 possible Days. Why so many? Because - for example - there's a concept which only includes the two Days {Sunny+Cool+Weekday} and {Cloudy+Cool+Weekend}}, but classifies all other Days as noninstances. This is a way of classifying all Days into instances or noninstances, hence a possible concept. It's not a compact concept, but it's a concept. Each Day can be classified either positively or negatively - one binary decision per Day - so 212 possible concepts. (That's why induction is a difficult problem in machine learning.)
The concept "Sunny" is a superconcept of "Sunny and Cool"; it lies above it in the lattice of abstraction, since all days which are "Sunny and Cool" are "Sunny". "Sunny or Hot" is a supercategory of "Sunny". "Weekend" is neither a superconcept nor a subconcept of "Sunny".
Concepts form a directed lattice from most general to most specific, with "all Days" at the top (every Day classified as an instance) and "no Days" at the bottom (the concept which classifies every Day as a noninstance).
If you now go back to the problem of telling someone what "red" means, when you say "red is a color", then, even if the listener does happen to know what "color" means, you're still moving upward in the lattice of abstraction. When you said "color", you were talking about a concept that included all red things, but also many other things that were not red.
"Our software is providing the better connections for people" - the entrepreneur who said that might have had something specific in mind, or they might have just been bluffing or succumbing to wishful thinking. But they described it using an abstract statement so broad that it included Facebook, or Western Union back when they were sending telegrams. They might - though this is somewhat optimistic - they might have known themselves what they had in mind; they didn't think of Facebook; so they didn't realize how many other possibilities fit their words. This is a classic manifestation of the Illusion of Transparency, and it's why we have to keep telling people to navigate the lattice downward.
The skill of Being Specific is the skill of understanding how to navigate the lattice of abstraction. You can see why this would be a key element of cognition on a par with Bayes's Theorem or consequentialism.
And this is true in practice as well as theory. When I'm talking to anyone outside the local LW community, I find that a very large amount of my conversation involves repeatedly asking them to be more specific - and if you think that's just me being annoying, watch Paul Graham in the video.
A closely related skill is concreteness, which has to do with nearness-to-sensory-experience or actionability.
According to David Allen's "Getting Things Done", for your brain to stop thinking about an unfinished task, you must (1) know and trust that an external system will remind you to perform that task when it is time to perform it, and (2) have chosen the next action taken at a sufficiently concrete level that your brain is no longer trying to plan it out in the background. "Contact Luke about dispersing prize awards" is not a sufficiently concrete to-do; it leaves open the question of whether to phone or email, and what exactly to say. "Read through the comments, gather the LessWrong usernames of everyone who made a suggestion we tried or adopted, and email the list to Luke" is an action item I know how to perform straightforwardly, without my brain trying to plan it in the background. When you have a trustworthy external system to remind you of what to do, at the time you need to do it - so that the back of your mind isn't worrying about remembering to check the to-do list - and all to-do items have been concretized to the point of being executable without further background planning - then you have, in GTD parlance, "gotten to zero", a state of pure mental blissfulness in which your brain is not worrying about anything except what you're doing right now.
Similarly, for a statement like "Wulky Wilkinsen is a post-utopian" or "Earth gravity pulls at 9.8 meters per second squared" to be falsifiable, it must be concretized - rendered near-to-experience - to a sufficient degree that you can potentially see something and say "Oh, guess the hypothesis was wrong"; you must be able to have an experience which the concretized statement constrains, and which falsifies the theory if the experience is out-of-bounds.
Theoretically: If you imagine the universe as a huge directed graph of causes and effects - the Great Web of Causality - then "concreteness" is being near enough in the Web to either your sensory inputs or motor outputs that you can directly see the prediction unfold, or directly implement the plan, without much further thought.
"Be Specific" and "Be Concrete" could easily end up being the same unit - they're closely related - and we're happy to entertain exercises for Being Concrete, as well as Being Specific. Visualizing what your customer literally sees or does after navigating to your site, would've been a good first step toward being able to answer many of Paul Graham's questions.
A possible success criterion:
One question that we spent a lot of time discussing at CMR, was translating our sense of "specific enough" or "concrete enough" into a describable criterion. (Instead of just a wordless intuition for when something is "too abstract".)
There was an exchange in Paul Graham's office hours that went like this, while interviewing a startup that did metrics - analyzing pageviews, roughly - and the entrepreneur was having great trouble describing what they did that MixPanel didn't. It went on for a while. It was painful to watch.
The problem (from the perspective of our present discussion) is that the Entrepreneur did not understand that Paul and Harj were repeatedly asking him to move downward on the ladder of abstraction. When the Entrepreneur said "We had revenue on day zero", he was trying to offer confirmation of the abstract statement "We can do things MixPanel can't", but Paul and Harj still had no idea what his startup actually did.[1]
A quick bit of theoretical background: There's an important difference, in the field of mathematical logic, between models and axioms. An axiom is something like "All kittens are cute", i.e. "All x: kitten(x)->cute(x)". A model is a particular universe of objects that includes {Obj #19834, kitten: T, cute: T, color: grey} and {Obj #19835, kitten: F, cute: F, color: striped}, and so on.
Correspondingly, in logical inference, there's a distinction between model-checking and deduction. Suppose you want to know whether it's true that all positive integers less than 5, when multiplied by 7, are less than 50. If you prove the general truth that all integers less than 5, times 7, are less than 35, by manipulating the axioms of multiplication and inequality, that's deduction. If you notice that the only positive integers less than 5 are just {1, 2, 3, 4} and enumerate their products {7, 14, 21, 28}, which are all less than 50, that's model-checking.
My hypothesis about what it means to be "specific enough" or "concrete enough" is that the picture painted is detailed enough to use in model-checking whatever points are being debated. Paul and Harj don't want to trust you when you state the abstract generalization, "We're better than MixPanel". They aren't even content with deducing support for this generalization from the further generalization, "We already have customers." They want a picture of something you do that MixPanel doesn't, which is detailed enough that they can model-check whether you have a competitive advantage.
Not to mention that Paul Graham is probably thinking about a number of other questions:
Paul Graham doesn't want you to say, "$50, yes, and twenty engineer-months". He wants a sufficiently specific picture of (a customer using) your product that he can arrive at his own answers by model-checking.
If Paul Graham is reading this, he's welcome to contradict my interpretation of what was going on in that particular session - but it did seem like a very nice concrete illustration.
That's my guess for what often constitutes "specific enough" - though I'm not sure that's the only thing that ever determines specific-enoughness.
[1]: The strange part was, near the end of that session, it started to look like this might be an interesting startup; that the Entrepreneur wasn't just bluffing. Their actual use-case was to let customers easily roll their own code to measure, e.g., the page-viewing behavior of only customers who'd bought more than $200 worth of stuff, which allegedly MixPanel wouldn't let you do. Which would've been a perfectly good answer if the Entrepreneur had given it at the start of the session, instead of the whole session being about Paul and Harj trying to get at that information.
Five-second-level skill:
The 5SL skill for this problem requires:
Both of these are targetable for exercises.
Pain points & Pluses:
• You want Paul Graham to believe your startup is better than MixPanel. So you say, "My startup is better than MixPanel" - just produce the pure abstract conclusion you want Paul Graham to arrive at. You keep trying to convince Paul Graham of this statement, saying that you have customers or that you have venture capital, but never actually move downward to the level where Paul Graham could arrive at this conclusion by model-checking.
• You want to describe what your software does, so you say it makes connections between people. You have something specific in mind, but the words coming out of your mouth are so general that - although you're not thinking of those other cases - they could apply equally well to Facebook or telegraph lines. Paul Graham has no idea at all what you're trying to describe and is giving you blank looks.
• The worse version - and the reason why Paul Graham doesn't just trust you, even if he thinks you're honest - is the case where you yourself want to believe your startup is better than Facebook, but you can't think of any specific thing your startup does better than Facebook, so you think of other abstract generalizations that seem to support the conclusion, like "We have smarter people" or "We got more funding earlier." Where fuzzy thinking is motivated, overly abstract thinking is motivated.
• Abstract words can also avoid emotion. George Orwell: "Defenceless villages are bombarded from the air, the inhabitants driven out into the countryside, the cattle machine-gunned, the huts set on fire with incendiary bullets: this is called pacification." Or contrast "Humanity is awful, it'd be better for the planet if we all died" to "Everyone including my little sister is awful, we'd be better off if everyone died including her." To feel sympathy, we need enough concrete detail that our emotions can model-check the picture and be activated.
• Cognitive-behavioral therapy is the big experimentally supported version of therapy, for anyone not aware of this, bearing very little resemblance to anything Freudian. CBT talks about using requests for specific details to interrupt thoughts looping around vague but affectively laden centers, like "I am a good husband", "I am a bad husband", or "my roommate is a slob". How are you a good husband? How are you a bad husband? Which specific feature of your roommate are you objecting to? Taboo the emotionally valent word at the center, like "slob", and replace it with something that's specific enough to be testable, or concrete enough to be acted upon.
•• Contrast also "It bothers me when you leave soda cans on the table" vs. "You're such a slob, stop being such a slob." Or contrast: "I'm upset" -> "I'm upset because I think the other person is looking down on me" -> "I'm upset because the person's tone of voice sounds like people who looked down on me in high school". This is related to the incredibly important skill, search for the historical causes of your thoughts, rather than their justifications.
• Focusing on the specific details of a concrete example, instead of repeating a word or arguing about a category, can interrupt Sneaking in Connotations and Arguing By Definition.
• All the failures of concreteness warned against in the Mysterious Answers sequence, where you go on and on about how Wulky Wilkinsen is a post-utopian without ever once asking or imagining how the world ought to look, and what you yourself should experience, if that were true or alternatively false.
• Visualizing specific examples often improves quality of thought in general - we're often smarter when we're using both model-checking and deduction, visualizing a picture of what we're supposed to be reasoning about, constantly checking our deductive steps against some specific model those deductions are supposed to be true about. Saith Richard Feynman:
• Being specific helps notice and call bluffs, should you be mischievously inclined.
"Beware, demon!" he intoned hollowly. "I am not without defenses."
"Oh yeah? Name three."
-- Robert Asprin, Another Fine Myth
Wannabe executive: "I will improve communications between employees and management."
Me: "Can you give me a specific example of how you would do that?"
Known exercises for this skill:
In our previous Rationality Camps, Anna found that her attempt to teach a unit on "Being Specific" didn't seem to work. Her central exercise was picking a category and asking people to name examples.
This isn't to say that the Camps were unsuccessful at teaching the skill. Attendees picked it up, not from the explicit unit, but from all the instructors having to repeatedly ask the attendees to be more specific, and then having to ask them again, while being specific themselves, until the attendees picked up the rhythm by example and feedback.
Given our present teaching technology, this skill seems transmissible from master to apprentice, but not yet replicable by exercises. That's why we're turning it over to you.