ciphergoth comments on Problematic Problems for TDT - Less Wrong

36 Post author: drnickbone 29 May 2012 03:41PM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (298)

You are viewing a single comment's thread. Show more comments above.

Comment author: ciphergoth 23 May 2012 11:57:12AM 8 points [-]

The correct solution to this problem is to choose each box with equal probability; this problem is the reason why decision theories have to be non-deterministic. It comes up all the time in real life: I try and guess what safe combination you chose, try that combination, and if it works I take all your money. Or I try to guess what escape route you'll use and post all the guards there.

What's interesting about Problem 2 is that it makes what would be the normal game-theoretic strategy unstable by choosing deterministically where the probabilities are exactly equal.

Comment author: APMason 23 May 2012 12:28:15PM 4 points [-]

this problem is the reason why decision theories have to be non-deterministic. It comes up all the time in real life: I try and guess what safe combination you chose, try that combination, and if it works I take all your money.

Of course, you can just set up the thought experiment with the proviso that "be unpredictable" is not a possible move - in fact that's the whole point of Omega in these sorts of problems. If Omega's trying to break into your safe, he takes your money. In Nesov's problem, if you can't make yourself unpredictable, then you win nothing - it's not even worth your time to open the box. In both cases, a TDT agent does strictly as well as it possibly could - the fact that there's $100 somewhere in the vicinity doesn't change that.