Emile comments on Rationality Games & Apps Brainstorming - Less Wrong

28 Post author: lukeprog 09 July 2012 03:04AM

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Comment author: Emile 09 July 2012 09:35:48AM 2 points [-]

Another common solution is to randomly generate problems so that you can never learn "by rote" how to pass the level.

They can still "grind" by trying random things until they happen to succeed by chance, but the wider context of the game can discourage that (for example by just showing how many tries it took you)