SaidAchmiz comments on Biases of Intuitive and Logical Thinkers - Less Wrong
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I do not play sports, but I did spend several years doing high-end raiding (mostly as a main tank) in World of Warcraft, which I think fits your criteria. Raid play is fast-paced and demanding, with necessary reaction times measured in fractions of a second.
I would not characterize good play in a WoW raid as based on intuition. Here is, basically, the process for beating a new, challenging raid boss:
If this is an intuition-based approach, then I don't know what "intuition" means.
Of course logical thinking is better when you have time to use it. I'm not asking whether it's better. I'm asking whether "gut judgments" are accurate, and how accurate they are.
Basically, I see many people claiming that in "crunch time" scenarios, you have no choice but to apply the gut judgment. Ok. But my question is: if you later go back and apply logical reasoning to the (by now, perhaps, irrelevant) problem, does it turn out that your gut judgment was right? How right? How often? Etc.
On a PvE server, on in PvE in general -- yes, raid bosses are basically a puzzle that you figure out and then execute to the best of your ability. But take a PvP server, say you're assembling for the raid and are attacked. This is the fight where you have half a second to realize what someone is trying to do to you and come up with a counter.
I hesitate to say that you have to act on your intuition in a PvP fight, probably a better word is memorized (mostly subconsciously) patterns based on experience -- that's what drives your actions.
On a PvP server, if you're assembling for a (serious) raid and are attacked, you sigh, say "goddamnit... jerks", and then res as fast as possible in a way that will get you to the raid ASAP. (And that's back when you couldn't just teleport directly to the instance from wherever.)
"Memorized patterns based on experience" is a good characterization (often they're even memorized consciously). Although, there is a nontrivial element of intuition in competitive (arena) PvP, where your opponent's psychology is an important factor.
That rather depends on your guild. "Screw the raid, we've got faces to melt!" is not an uncommon response :-)
Dirty casuals :p
I have very little experience with WoW, so it's interesting to hear how deliberate and reasoned a high-level raid is. I have a little experience with sports, combat, and combat sports.
It's pretty surprising that our brains handle abstractions as well as they do. It's not at all surprising that they can process and integrate sensory information as fast as they can, because that trait is crucial to survival for most animals.
When Kevin Durant fakes a pass and then shoots from 30 feet away, he's doing something he's done thousands of times before. It's a pattern. But he's adjusting that pattern for many things that weren't present in practice, and no two shots are exactly alike. His brain is calculating a trajectory much faster than any of us could with pencil and paper, and his cerebellum is "answering" hundreds of individual questions about muscle opposition that our roboticists might not be able to coordinate at all. He misses some shots, of course. But insofar as a made shot counts for accuracy or right judgment, he probably has better accuracy in much less than a second than anybody could achieve with reflection.
Yes. This is exactly right, and true in WoW as well.
So, I realize this is off-topic, but I'm really curious: wouldn't it be easier to automate steps 1, 5 and 6?
Some rudimentary efforts to do so have, on occasion, been made. While wholesale bots (i.e., no real-time human control at all) are totally incapable of performing at the level required to beat high-end raid bosses, certain simple, repetitive parts of the process can be automated with add-ons and macros.
There are two issues here: desirability and difficulty.
Desirability: if you automated those parts, then there wouldn't be a game. No one wants to just theorycraft for a while and then sit there and watch while things happen automatically. Theorycraft is the metagame. The parts where you actually execute the plan are the gameplay. And the gameplay is fast-paced, exciting, adrenaline-rush-generating, skills-demanding, and cool-looking. The excitement of the gameplay is what WoW raiders live for.
Or at least, most WoW players take this stance. Knowing this, Blizzard has consistently banned any game add-ons that go too far in automating things. There's a fine line, and sometimes it shifts, and sometimes it's blurry, but the intent is clear: thou shalt play the game yourself, not write code that will play the game for you. (As with all commandments, precise interpretation is a longer discussion.)
Difficulty: The reason you can't actually fully automate the steps in question (unless, perhaps, you are the game/boss designer, and have access to all the internal game variables) is largely because:
Not exactly. Yeah, I know this isn't WoW.
Yeah, my comments were WoW-specific. Roguelikes are very different.