katydee comments on The Problem of "Win-More" - Less Wrong

26 Post author: katydee 26 March 2014 06:32PM

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Comment author: katydee 26 March 2014 07:05:16PM 2 points [-]

I'm of the opinion that almost everyone would become better players and would be better at card evaluation if they eliminated the concept of Win More from their vocabulary. It almost never is used to actually successfully avoid using an actual bad card, and almost always results in misclassifying good card that would actually help you convert games into a win as a bad card.

I agree. That's why I used it as an example here. The concept of win-more is useful-- but only to high level players. Since very few players are high enough level to benefit from the concept, nearly everyone who uses it does so incorrectly and in fact becomes worse.

What term should we use for concepts that are net harmful for ALL users?

"Wrong?" "Bad?"

Comment author: ChristianKl 26 March 2014 11:33:24PM 1 point [-]

The concept of win-more is useful-- but only to high level players.

I don't think so. It's interesting that the LW article makes top 10 in google for google win-more card. There one article http://magic.tcgplayer.com/db/article.asp?ID=8867 about the concept.

It names Iona, Shield of Emeria as 9 mana card as example. That leaves to me who played magic 10 years ago the question of why you need a concept to tell you that you shouldn't play cards that cost 9 mana.

Comment author: ShardPhoenix 27 March 2014 12:43:33AM 2 points [-]

This post reminds me that "using Google to judge the popularity of things" is a good example of the problem described in the OP. Many times on the internet I've seen people claim that something is more or less popular/known than it really is based on a poorly formulated Google search.

Also, compared to when you last played, high-cost cards are more likely to be viable.

Comment author: lessdazed 04 April 2014 08:10:49PM 3 points [-]

Many times on the internet I've seen people claim that something is more or less popular/known than it really is based on a poorly formulated Google search.

I've seen it too. Even Nate Silver did it in this New York Times blog post, where he estimates the number of fans for each team in the National Hockey League "by evaluating the number of people who searched for the term “N.H.L.”" Using his method, Montreal is the only Canadian market with a team for which it is estimated that fewer than half of the people are avid hockey fans (as he defined it).

In Montreal, French is the official language and the language spoken at home by most people.In French, the NHL is called the "Ligue nationale de hockey," abbreviated "L.N.H."

Comment author: fubarobfusco 27 March 2014 06:05:41AM 0 points [-]

Many times on the internet I've seen people claim that something is more or less popular/known than it really is based on a poorly formulated Google search.

Web search engines aren't really designed to deliver comparisons of popularity, anyhow; those numbers are pretty much a way of saying "look, we index a lot of stuff!" rather than an accurate count.

Systems like Google Books' Ngram Viewer are designed to compare popularity of terms — though that one indexes over a corpus of works in print, which is not the same as the Web.

Comment author: ShardPhoenix 28 March 2014 12:54:28AM *  1 point [-]

This is better, but it's also common to get Ngram viewer wrong - eg not realizing that a word has multiple meanings which may have changed over time, or not realizing that there are two different ways to phrase the same thing, etc.

Comment author: katydee 27 March 2014 12:08:10AM *  0 points [-]

I don't think so. It's interesting that the LW article makes top 10 in google for google win-more card. There one article http://magic.tcgplayer.com/db/article.asp?ID=8867 about the concept.

Hmm, I don't see the LW article on the first page at all. Perhaps this is different search customization?

In any case I see several other articles on this topic, as well as many forum discussions about it, people asking whether specific cards are or aren't win-more, etc.