Alicorn comments on The "Intuitions" Behind "Utilitarianism" - Less Wrong
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Okay, and I imagine this would incentivize assassins, but how is this helping society be pretty swell for most people, and what is the one guy's job exactly? (Can you not bet on the deaths of arbitrary people, only people it is bad to have around? Is the one guy supposed to determine who it's bad to have around or something and only allow bets on those folks? How does he determine that, if so?)
Everything you'd want to know about assassination markets.
Incentive to cooperate? A reduction in the necessity of war, which is by nature an inefficient use of resources? From the story:
Moving on.
Nope, "badness" is determined by the market.
The "merchant of death" diffuses the legal culpability associated with betting on the assassination market. The tension in the narrative comes from him feeling ever so slightly morally culpable for the assassinations, even though he only "causes" them indirectly. Again from the story:
I think I get it. I have worldbuilding disagreements with this but am no longer bewildered. Thank you!
So, I have some questions: how could you actually make money from this? It seems like the idea is that people place bets on the date that they're planning to assassinate the target themselves. So... where's the rest of the money come from, previous failed attempts? I'm not sure that "A whole bunch of guys tried to assassinate the president and got horribly slaughtered for their trouble. That means killing him'd make me rich! Where's my knife?" is a realistic train of thought.
The gamblers collect their winnings; the merchant of death charges a fee, presumably to compensate for the hypothetical legal liability and moral hazard. See the last quote from the story in grandparent.
Or they want someone else to become more motivated to assassinate the target.
It's not, because that's not how the information on how much a certain death is worth propagates. The assassination market needs to be at least semi-publicly observable -- in the story's case, the weight of the money in the named cylinder pulls it down, showing how much money is in the cylinder. If someone wanted a high-risk target, they'd have to offer more money to encourage the market to supply the service.
Ahh, that was the bit I missed. Okay, that makes sense now.
Edit: Upon rereading, I think this could perhaps be a bit clearer.
Cylinders hung suspended, okay. Held by cords leading into the "depths" - what?
Holes by that cylinder- presumably in the wall or floor? The money goes into the locked treasure room, not the cylinder. And it causes (somehow) the cylinder to rise, not fall.
The idea is that the room in the dungeons has two compartments which the two holes lead to: one contains the locks and predictions, and only the 'winning' lock is used when the person is assassinated (my offline analogue to crypto signatures), but the other just holds the money/rewards, and is actually a big cup or something held up by the cord which goes up to the ceiling, around a pulley, and then down to the cylinder. Hence, the more weight (money) inside the cup, the higher the cylinder is hoisted.
I guess ropes and pulleys are no longer so common these days as to make the setup clear and not requiring further explanation?
(This is one of the vulnerabilities as described - what's to stop someone from dumping in some lead? As I said, real-world equivalents to crypto are hard. Probably this could be solved by bringing in another human weak point - eg. specifying that only the merchants are allowed to put money in.)
The described pulley setup will simply accelerate until it reaches one limit or the other depending on the balance of weights. In order to have the position vary with the load, you need a position-varying force, such as