Abstract
Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
Meta Fundamental AI Research Diplomacy Team (FAIR)†, Anton Bakhtin, Noam Brown, Emily Dinan, Gabriele Farina, Colin Flaherty, Daniel Fried, et al. 2022. “Human-Level Play in the Game of Diplomacy by Combining Language Models with Strategic Reasoning.” Science, November, eade9097. https://doi.org/10.1126/science.ade9097.
Five days ago, AI safety YouTuber Rob Miles posted on Twitter, "Can we all agree to not train AI to superhuman levels at Full Press Diplomacy? Can we please just not?"
I don't think the game is an alarming capability gain at all - I agree with LawrenceC's comment below. It's more of a "gain-of-function research" scenario to me. Like, maybe we shouldn't deliberately try to train a model to be good at this? If you've ever played Diplomacy, you know the whole point of the game is manipulating and backstabbing your way to world domination. I think it's great that the research didn't actually seem to come up with any scary generalizable techniques or dangerous memetics, but I think ideally shouldn't even be trying in the first place.