This article is a stub. Alas, you can't help Wikipedia (or LessWrong) by expanding it. Except through good comments.
Here I'll present an old idea for a theory of population ethics. This post exists mainly so that I can have something to point to when I need this example.
Given a total population , each with total individual utility over the whole of their lives, order them from lowest utility to the highest so that implies . These utilities are assumed to have a natural zero point (the "life worth living" standard, or similar).
Then pick some discount factor , and define the total utility of the world with population (which is the total population of the world across all time) as
- .
This is a prioritarian utility that gives greater weight to those least well off. It is not average utilitarianism, and would advocate creating a human with utility larger than than all other humans (as long as it was positive), and would advocate against creating a human with negative utility (for a utility in between, it depends on the details). In the limit , it's total utilitarianism. Increasing someone's individual utility always improves the score. It (sometimes) accepts the "sadistic conclusion", but I've argued that that conclusion is misnamed (the conclusion is a choice between two negative outcomes, meaning that calling it "sadistic" is a poor choice - the preferred outcome is not a good one, just a less bad one). Killing people won't help, unless they will have future lifetime utility that is negative (as everyone that ever lived is included in the sum). Note that this sets up a minor asymmetry between not-creating people and killing them.
Do I endorse this? No; I think a genuine population ethics will be more complicated, and needs a greater asymmetry between life and death. But it's good enough for an example in many situations that come up.
Hey there!
I haven't been working much on population ethics (I'm more wanting to automate the construction of values from human preferences so that an AI could extract a whole messy theory from it).
My main thought on these issues is to set up a stronger divergence between killing someone and not bringing them into existence. For example, we could restrict preference-satisfaction to existing beings (and future existing beings). So if they don't want to be killed, that counts as a negative if we do that, even if we replace them with someone happier.
This has degenerate solutions too - it incentivises producing beings that are very easy to satisfy and that don't mind being killed. But note that "create beings that score max on this utility scale, even if they aren't conscious or human" is a failure mode for average and total utilitarianism as well, so this isn't a new problem.