An Italian advance from Budapest to Serbia failed after supporting units from Rumania were forced to stay behind to fend of a Turkish assault. The Turkish fleet, supported by infantry from Greece, in the Ionian Sea continued to bottle up the Italian navy in the Adriatic Sea and its ports in Albania.
This doesn't agree with the map.
Is there any way we can update the map without erasing what is here? That's what the other game is doing, and the problem is that there is no way for viewers to see the history; furthermore, the witty summaries by the GMs are getting destroyed. I missed Spring 1902's update in the other post, and I'm already confused. Even worse, when the players write their end-of-game summaries about what happened, readers won't have any record to refer to, which partially defeats the purpose of rationalist diplomacy in the first place. Here are my ideas:
Make one post
I've extended the deadline by another 24 hours, and posted in the other thread seeking a player for Italy. If nobody has signed up by then, we'll play 6 player diplomacy, with Italy falling into civil disorder.
I'm figuring after that to give ~2-3 days per move, and 18-30 hours for retreats and building. If anybody objects to these times, tell me and I'll revise them.
18-30 hours seems a little excessive considering there isn't any game-related communication allowed during that time. However, I don't object if other people want that much time.
Hmmm, it's the day before the deadline and we are missing two players. Could we get confirmation whether they are playing, or whether we should seek replacements?
The next update will be delayed by roughly a day; the main post has been updated to reflect that. My apologies!
I unconditionally surrender to the authority of the lord and savior, Jesus Christ.
All units will hold without supporting, and disband when dislodged.
May God have mercy on your souls.
(I'm going to Asia for a two month long trip, leaving at midnight tonight and am sorry I won't be able to properly finish the game. Good luck everyone! Sorry about my finger slipping)
Well, this was probably the most spectacularly bad game of Diplomacy I've ever played, possibly excepting the first.
I'll be interested to see how the rest of the game works out.
Five of the NYC rationalists are starting a diplomacy game, we need two more.
http://webdiplomacy.net/board.php?gameID=42765
The passcode is streetlight
On some other rules subjects, we should think about house rules. I like the Redscape house rules.
One of the most important areas of house rules is about draws. Redscape's draw condition is a "draw including all survivors" (DIAS). A DIAS is unranked; so a country with 3 centers doesn't finish worse than a country with 10 centers. This condition is important to avoid wrangling over a few centers in a game that will be a draw anyway. I propose that we play by this draw condition unless another player who's already played some games proposes something different.
I suggest that the GM decides a game name. People will then prefix all emails related to this game with the game name. e.g. "Less Wrong Diplomacy Game 2: Orders for England, Spring 1901". This convention is pretty common for play-by-email games, and helps for email searches.
I recommend everyone download Realpolitik or a similar program. Compose your orders there, and then paste them out of the program when you submit them. That's a good way to avoid making mistakes.
If you're playing with new people, you might want to use a map version that includes province names. jDip should have an option to show those.
Note: The title refers to the upcoming turn.
OK, here's the promised second game of diplomacy. The game name is 'Rationalist Diplomacy Game 2.'
Kevin was Prime Minister of Great Britain
AlexMennen is President of France
tenshiko is Kaiser of Germany
Alexandros was King of Italy until his retirement
WrongBot is Emperor of Austria
Thausler is Czar
of RussiaHugh Ristik is Sultan
of TurkeyRandaly is the GM, and can be reached at nojustnoperson@gmail.com
Peace For Our Time!
The leaders of the three surviving nations, France, Russia, and Turkey, agreed to a peace treaty in late August, bringing an end to this destructive conflict. Crowds across Europe broke out into spontaneous celebration, as national leaders began to account for the vast costs- human and monetary- of the wars.
Past maps can be viewed here; the game history can be viewed here.