Suppose we consider the players' actions in the Dictator and Ultimatum games not as attempts to gain or distribute money as an end in itself, but as (sometimes expensively-signaled) communications with the experimenter, the counterpart, or some other audience — possibly including the self.
In other words, the goal of my immediate act is not to gain for myself nor to give to others; it is to make a statement about what sort of person I am (generous! fair! realistic! not a sucker!), or what sort of society or economy I expect (or desire?) to live in.
Condition 3 was a more traditional DG utilizing the same
population and currency and offering anonymity in a manner very
similar to that employed by Hoffman and colleagues (Hoffman et al.,
1994). Individuals waiting alone at a bus stop within a block of a
casino in Las Vegas, Nevada were approached and asked if they
wished to participate in a study that would involve them receiving
some money. If they agreed, they were then consented only to the DG
portion of the study and not the questionnaire (this was because the
participants in Conditions 1 and 2 were unaware of the $10 payment
when they made their donation decisions). In this experiment,
participants were handed two envelopes, a yellow envelope with
the word “KEEP” on it, and a white envelope with the word “GIVE” on
it. They were then given $20 worth of chips as well as six fake chips.
The chips were handed to them in a small chip-holder box with a
divider in the middle and “FAKE” written on one side and “REAL”
written on the other. While the researcher's back was turned, they
divided the real chips between the two envelopes as they desired, and
then distributed the fake chips between the two envelopes so as to
make them feel roughly the same. In this way, the researcher
remained totally unaware as to the composition of the chips in the
donation envelope. It was explained to them that the chips in the
“GIVE” envelope were to be recorded by a separate research assistant
at a later date and handed out to a random individual waiting at a bus
stop. They were to take those in the “KEEP” envelope home with them.
I think this renders your story a bit less plausible, since apparently the subject isn't having face-to-face contact with anyone who learns their choice.
(Disclaimer: I was just skimming over the paper and happened to see this bit--in the same way I made you seem wrong by finding this, someone else may make me seem wrong by reading the entire paper or the DG literature in depth. Unknown unknowns and whatnot.)
Simply saying 'you could share it with this guy' is not like the other case, because the two people haven't been called out as special. You don't share windfall with everyone you meet, why should this guy be different? In the DG, the other player was brought into the game and spent time waiting around just like you. It calls them out.
I'm trying to find a way of constructing a closely analogous situation without self-consciousness, and am having a tough time.
Perhaps something like this: participant & confederate are waiting at the bus stop. Guy with chips approaches them in a hurry and says "I'm late for my ride to the airport, does someone want my chips?" Participant & confederate both say that they do and move closer to the guy with chips (confederate attempts to act similarly to the participant). Guy with chips hands them all to the participant (who is perhaps slightly closer), says "here, take them - you can share them with the other guy if you want", and rushes off.
That way the confederate is someone who has been through essentially the same experience as the participant up until the moment the participant was handed the chips. He is not just some guy who happened to be standing nearby.
problem: this introduces social pressure and possible consequences( this person might recognize you in future and penalize you in the same way), part of the dictator game is that you don't have to look the person who you're splitting the cash with in the eye.
You don't share windfall with everyone you meet
I usually do.
Well, for some value of “share”, “windfall”, “everyone”, and “meet”, at least.
My impression is that many people are reluctant to start conversations with strangers. It seems like the trivial inconvenience of/subconscious aversion to starting a conversation with a stranger could have dissuaded people from sharing their chips.
http://www.epjournal.net/blog/2013/05/are-all-dictator-game-results-artifacts/
Link to paper (paywalled).