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MixedNuts comments on November 2012 Media Thread - Less Wrong Discussion

4 Post author: RobertLumley 02 November 2012 06:13AM

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Comment author: RobertLumley 02 November 2012 06:01:25AM 0 points [-]

Other Media Thread

Comment author: MixedNuts 02 November 2012 04:28:31PM 0 points [-]

Glitch is an excellent infinite peaceful MMORPG that involves harvesting from egg plants and making cheese from butterfly butter. After two days I vowed never to play it again lest I become addicted and die.

Comment author: gwern 15 November 2012 03:29:16AM 0 points [-]

Glitch is shutting down: http://www.glitch.com/closing/

So you probably could've played it just as much as you pleased, since a power greater than you determined how long you would play...

Comment author: DaFranker 14 November 2012 09:11:36PM *  0 points [-]

Haven't tried the game yet, but mostly because the gameplay videos I watched and the overall concept remind me enormously of the Harvest Moon series (and spinoffs and fan-remakes), which gave me an urge to resume my latest save of Rune Factory 3.

Note: Most Harvest Moon games are peaceful; the Rune Factory spinoffs are not - at least, not entirely. There's combat, though the storyline / dialogue insists upon the fact that nothing you "beat" actually dies... this doesn't change the fact that you're beating up monsters until they disappear, from a gameplay and visual standpoint).

TL;DR: Harvest Moon seems similar to this, and is generally single-player, and has a fixed storyline, so they've got much less potential for long-term time-wasting.

Comment author: Dorikka 04 November 2012 03:53:03AM 0 points [-]

...Damn you. I just spend two hours of my life squeezing chickens and milking butterflies.

Comment author: Alicorn 04 November 2012 05:51:54AM *  0 points [-]

I found the addictiveness to fall off after a few days of play (as the time horizon of my ingame goals stretched out). I now find it a good activity for winding down in the evening or filling odd-sized/unpredictable bits of time.

Comment author: wedrifid 04 November 2012 10:11:30AM 2 points [-]

I found the addictiveness to fall off after a few days of play (as the time horizon of my ingame goals stretched out).

Addictiveness? Falls off after a few days? I don't think that word means what you think it means.

Do we still call it inflationary if the word actually means something close the opposite of that which it is used for?

Comment author: Alicorn 04 November 2012 04:11:27PM 0 points [-]

I mean that for a few days it looked like it was going to eat my life, and then it stopped. Had it carried on being as compulsive as it was at first, I would classify it as addictive-for-me. It did something else instead. (Was that really unclear?)

Comment author: wedrifid 04 November 2012 10:44:52PM *  1 point [-]

being as compulsive as it was at first

Was that really unclear?

It was clear that the word "compulsive" would work perfectly.and that we have inflated "addictive" enough that is used in contexts that make me double take at the irony of the contrast between the usage and the actual meaning.

Comment author: MixedNuts 04 November 2012 11:36:04PM 0 points [-]

Addictive means "creates compulsion which increases with use", right? So it's addictive at first and then compulsive but not addictive and then neither.