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ciphergoth comments on Examples of AI's behaving badly - Less Wrong Discussion

25 Post author: Stuart_Armstrong 16 July 2015 10:01AM

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Comment author: ciphergoth 16 July 2015 06:04:24PM *  13 points [-]

Karl Sims evolved simple blocky creatures to walk and swim (video). In the paper, he writes "For land environments, it can be necessary to prevent creatures from generating high velocities by simply falling over" - ISTR the story is that in the first version of the software, the winning creatures were those that grew very tall and simply fell over towards the target.

[Edited]

Comment author: Eitan_Zohar 17 July 2015 06:56:35AM *  6 points [-]

Karl 'Sims'? Really?