The rock wins at chicken, for any model that accurately describes its behavior. One such model is as an agent with a game-appropriate utility function and zero intelligence. Therefore, an agent with a game-appropriate utility function and zero intelligence wins at chicken (in the case as constructed).
It proves that we can construct a game where the less intelligent player's lack of intelligence is an advantage. OP shows the same, but I find the rock example simpler and clearer--I especially find it illuminates the difficulties with trying to exploit the result.
The verb "to win" strongly implies preferences, not just behavior. A rock doesn't win at chicken, as it doesn't have a payout matrix that can define the utility values of outcomes.
I don't know enough math and I don't know if this is important, but in the hopes that it helps someone figure something out that they otherwise might not, I'm posting it.
In Soares & Fallenstein (2015), the authors describe the following problem:
More precisely: two agents A and B must choose integers m and n with 0 ≤ m, n ≤ 10, and if m + n ≤ 10, then A receives a payoff of m dollars and B receives a payoff of n dollars, and if m + n > 10, then each agent receives a payoff of zero dollars. B has perfect predictive accuracy and A knows that B has perfect predictive accuracy.
Consider a variant of the aforementioned decision problem in which the same two agents A and B must choose integers m and n with 0 ≤ m, n ≤ 3; if m + n ≤ 3, then {A, B} receives a payoff of {m, n} dollars; if m + n > 3, then {A, B} receives a payoff of zero dollars. This variant is similar to a variant of the Prisoner's Dilemma with a slightly modified payoff matrix:
Likewise, A reasons as follows:
And B:
I figure it's good to have multiple takes on a problem if possible, and that this particular take might be especially valuable, what with all of the attention that seems to get put on the Prisoner's Dilemma and its variants.