Well, I certainly agree that there are important aspects of human languages that come out of our experience of being embodied in particular ways, and that without some sort of model that embeds the results of that kind of experience we're not going to get very far in automating the understanding of human language.
But it sounds like you're suggesting that it's not possible to construct such a model within a "disembodied" algorithmic system, and I'm not sure why that should be true.
Then again, I'm not really sure what precisely is meant here by "disembodied algorithmic system" or "ROBOT".
For example, is a computer executing a software emulation of a humanoid body interacting with an emulated physical environment a disembodied algorithmic system, or an AI ROBOT (or neither, or both, or it depends on something)? How would I tell, for a given computer, which kind of thing it was (if either)?
Is a computer executing a software emulation of a humanoid body interacting with an emulated physical environment a disembodied algorithmic system, or an AI ROBOT (or neither, or both, or it depends on something)?
An emulated body in an emulated environment is a disembodied algorithmic system in my terminology. The classic example is Terry Winograd's SHRDLU, which made significant advances in machine language understanding by adding an emulated body (arm) and an emulated world (a cartoon blocks world, but nevertheless a world that could be manipulated) ...
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