I think it would be interesting to discover/teach general heuristics on how to improve each axis respectively.
A side note here: I have always thought about why people (myself included) prefer to do certain things (such as playing video games/watching movies/etc) to doing other things (such as reading research papers, solving novel problems in science, etc). When I play a strategy game I am solving problems and when I am doing AI research I am still solving problems. I love doing them both, but there is a part of me (The devil side ?) that prefers to play strategy games to doing AI research for my master's. Even though both require intense focus and utilize a lot of system 2 thinking, meaning need a lot will power. I have been thinking about this a lot. I think this is mainly because the feedback loop for playing a strategy game is:
I think people working in video game design with the goal of making video games that are more rewarding and addictive can provide some insights into heuristics for improving each of the axes.
This is just awesome!
I increased the volume and did noise suppression on them:
https://www.youtube.com/playlist?list=PLJ9u8EFfTLel8wpw4mZClAgVufYx9aAlF
Enjoy :)