kqr

Quant, systems thinker, anarchist.

I write at https://entropicthoughts.com

My inbox is lw[at]xkqr.org

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kqr160

In A World of Chance, Brenner, Brenner, and Brown look at this same question from a historic perspective, and (IIRC) conclude that gambling is about as damaging as alcohol, both for individuals and society. In other words, it should be legal (it gives the majority a relatively safe good time) but somewhat controlled (some cannot handle it and then it is very bad).

Do these more recent numbers corroborate that comparison to alcohol?

kqr50

Oh, these are good objections. Thanks!

I'm inclined to 180 on the original statements there and instead argue that predictive modelling works because, as Pearl says, "no correlation without causation". Then an important step when basing decisions on predictive modelling is verifying that the intervention has not cut off the causal path we depended on for decision-making.

Do you think that would be closer to the truth?

kqr249

The Demon King donned a mortal guise, bought shares in “The Demon King will attack the Frozen Fortress”, and then attacked the Frozen Fortress.

I'm curious: didn't the market work exactly as intended here? I mean, it helped them anticipate the Demon King’s next moves – it's not the market's fault that they couldn't convert foresight into operational superiority.

The King effectively sold good information on his battle plans; he voluntarily leaked military secrets against pay. The Citadel does not have to employ a spy network, because the King spies for them. This should be kind of a good deal, right?

kqr10

However I also do frequently spend more time on close decisions. I think this can be good praxis. It is wasteful in the moment, but going into detail on close decisions is a great way to learn how to make better decisions. So in any decision where it would be great to improve your algorithm, if it is very close, you might want to overthink things for that reason.

In my experience, the more effective way to learn from close decisions is to just pick one alternative and then study the outcome and overthink the choice, rather than deliberate harder before choosing. This is related to what Cedric Chin describes in Action Produces Information: by going faster through close decisions, we both have more information about the consequences revealed to us, and we can run more experiments in parallel.

That said, I am very hardcore about coinflipping even not-so-close decisions, and made a tool for it.

kqr10

Thanks for taking the time to dive into this. I've spent the past few evenings iterating on a forecasting bot while doing embarrassingly little research myself[1], and it seems like I have stumbled into the same approach as Five Thirty Nine, and my bot has the exact same sort of problems. I'll write more later about why I think some of those problems are not as big as they may seem.

But your article also gave me some ideas that might lead to improvements. Thanks!

[1]: In this case, I prioritise the two weeks in the lab over the hour in the library. I'm doing it not to make a good forecasting bot but to learn the APIs involved.

kqr10

That is, confounding could go both ways here; the effect could be greater than it appears, rather than less.

Absolutely, but if we assume the null hypothesis until proven otherwise, we will prefer to think of confounding as creating effect that is not there, rather than subduing an even stronger effect.

I'll reanalyse that way and post results, if I remember.

Yes, please do! I suspect (60 % confident maybe?) the effect will still be at least a standard error, but it would be nice to know.

I made a script run in the background on my PC, something lik

Ah, bummer! I also have this problem solved for computer time, and I was hoping you had done something for smartphone carriage.

(Note, by the way, that a uniformly random delay is not as surprising as an exponentially distributed delay. Probably does not matter for your usecase, and you might already know all of that...)

Answer by kqr21

Many of the existing answers seem to confuse model and reality.

In terms of practical prediction of reality, it would be a mistake to emit a 0 or 1, always, because there's always that one-in-a-billion chance that our information is wrong – however vivid it seems at the time. Even if you have secretly looked at the hidden coin and seen clearly that it landed on heads, 99.999 % is a more accurate forecast than 100 %. It could have landed on aardvarks and masqueraded as heads, however unlikely, that is a possibility. Or you confabulated the memory of seeing the coin from a different coin you saw a week ago – also not so likely, but happens. Or you mistook tails for heads – presumably happens every now and then.

When it comes to models, though, probabilities of 0 and 1 show up all the time. Getting a 7 when tossing a d6 with the standard dice model simply does not happen, by construction. Adding two and three and getting five under regular field arithmetic happens every time. We can argue whether the language of probability is really the right tool for those types of questions, but taking a non-normative stance, it is reasonable for someone to ask those questions phrased in terms of probabilities, and then the answers would be 0 % and 100 % respectively.

These probabilities also show up in limits and arguments of general tendency. When a coin is tossed, the probability of getting only tails is 0 % as long as you keep tossing whenever you get tails. In a random walk, the probability of eventually crossing the origin is 100 %. When throwing a d6 for long enough, the mean value will end up within the range 3-4 with probability 100 %.

These latter two paragraphs describe things that apply only to our models, not to reality, but they can serve as a useful mental shortcut as long as one is careful about applying them blindly.

kqr30

This analysis suffers from a fairly clear confounder: since you are basing the data on which days you actually listened to music, there might be a common antecedent that both improves your mood and causes you to listen to music. As a silly example, maybe you love shopping for jeans, and clothing stores tend to play music, so your mood will, on average, be better on the days you hear music for this reason alone.

An intention-to-treat approach where you make the random booleans the explainatory variable would be better, as in less biased and suffer less from confounding. It would also give you less statistical power, but such is the cost of avoiding false conclusions. You may need to run the experiment for longer to counterbalance.

It appears that listening to music, in the short-term: [...] makes earworms play in my mind for slightly less of the time

Whenever I suffer from an earworm, my solution has for a long time been to just play and listen to that song once, sometimes twice. For some reason, this satisfies my brain and it drops it. Still counter-intuitive, but you might want to try it.


On a completely separate note:

Both response variables were queried by surprise, 0 to 23 times per day (median 6), constrained by convenience.

How was this accomplished, technically? I've long wanted to do similar things but never bothered to look up a good way of doing it.

Answer by kqr01

If Q, then anything follows. (By the Principle of Explosion, a false statement implies anything.) For example, Q implies that I will win $1 billion.

I'm not sure even this is the case.

Maybe there's a more sophisticsted version of this argument, but at this level, we only know the implication Q=>$1M is true, not that $1M is true. If Q is false, the implication being true says nothing about $1M.

But more generally, I agree there's no meaningful difference. I'm in the de Finetti school of probability in that I think it only and always expresses our personal lack of knowledge of facts.

kqr11

Thanks everyone. I had a great time!

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