Posts

Sorted by New

Wiki Contributions

Comments

Sorted by
kvas_it10

AFAIK, in the countries where air conditioning is useful people have it. I live in Germany and here we mostly think that it's not worth the noise pollution and making the facade less pretty. But this too might change now that many people are switching their gas heating to heat pumps (that are basically air conditioners with extra functionality).

kvas_it30

For me your method didn't work, but I found another one. I wave the finger (that's pointing down) in front of the image in a spinning motion synchronized with the leg movement and going in the direction that I want. The finger obscures the dancer quite a bit, which makes it easier for me to imagine it spinning in the "right" direction. Sometimes I'd see it spin in the "right" direction for like 90 degrees and then stubbornly go back again, but eventually it complies and starts spinning in how I want it. Then I can remove the finger and it continues.

kvas_it3832

In many parts of Europe nobody has to work 60-hour weeks just to send their kids to a school with low level of violence.  A bunch of people don't work at all and still their kids seem to have all teeth in place and get some schooling. Not sure what we did here that the US is failing to do, but I notice that the described problem of school violence is a cultural problem -- it's related to poverty, but is not directly caused by it.

kvas_it30

I think value claims are more likely to be parasitic (mostly concerned with copying themselves or participating in a memetic ensemble that's mostly copying itself) than e.g. physics claims, but I don't think you have good evidence to say "mostly parasitic".

My model is that parasitic memes that get a quick and forceful pushback from reality would face an obstacle to propagation compared to parasitic memes for which the pushback from reality is delayed and/or weak. Value claims and claims about longevity (as in your example, although I don't think those are value claims) are good examples of a long feedback cycle, so we should expect more parasites.

I took the survey. It was long but fun. Thanks for the work you've put into designing it and processing the results.

What can I say, your prior does make sense in the real world. Mine was based on the other problems featuring Omega (Newcomb's problem and Counterfactual mugging) where apart from messing with your intuitions Omega was not playing any dirty tricks.

There's no good reason for assigning 50% probability to game A but neither is there a good reason to assign any other probability. I guess I can say that i'm using something like "fair Omega prior" that assumes that Omega is not trying to trick me.

You and Gurkenglas seem to assume that Omega would try to minimize your reward. What is the reason for that?

You could also make a version where you don't know what X is. In this case always reject strategy doesn't work since you would reject k*X in real life after the simulation rejected X. It seems like if you must precommit to one choice, you would have to accept (and get (X+X/k)/2 on average) but if you have a source of randomness, you could try to reject your cake and eat it too. If you accept with probability p and reject with probability 1 - p, your expected utility would be (p*X + (1-p)*p*k*X + p*p*X/k)/2. If you know the value of k, you can calculate the best p and see if random strategy is better than always-accept. I'm still not sure where this is going though.

I also agree with Dagon's first paragraph. Then, since I don't know which game Omega is playing except that either is possible, I will assign 0.5 probability to each game, calculate expected utilities (reject -> $5000, accept -> $550) and reject.

For general form I will reject if k > 1/k + 1, which is the same as k*k - k - 1 > 0 or k > (1+sqrt(5))/2. Otherwise i will accept.

It seems like I'm missing something, though, because it's not clear why you chose these payoffs and not the ones that give some kind of nice answer.

Thank you, this is awesome! I've just convinced my wife to pay more attention to LW discussion forum.

Load More