MetallicDragon
MetallicDragon has not written any posts yet.

MetallicDragon has not written any posts yet.

... (read more)I think there are a lot of cohabitive games that are focused on building (i.e Minecraft is one of the most popular games of all time). The thing that feels missing to me here is... gamey-ness. I think people have "criticized" Minecraft for being unclear what the point is, and being more of a toy or sandbox than a "game."
One of the things I'm particularly interested here is games that specifically reward your choices of how to prioritize negotiation, conflict, and building, and that give you something of a measureable outcome you can improve on. Minecraft has a very vague version of this, determined entirely by what you / other-players think is
Is that not just Conditional Probability? Your overall P(doom) is 6%, but your P(doom|something) is 3%, and your P(doom|something_else) is 15%. If you need something more complex you could draw a probability tree.
Dark chocolate has a significant amount of caffeine in it. If you used 100% Cacao powder, 36g can contain as much as 80mg of caffeine, which is about as much as a cup of coffee. Caffeine can suppress hunger and acts as a diuretic - two things which might affect your weight on the days you had chocolate.
The amount of caffeine could be less depending on the exact mix of coco powder vs coco butter in the chocolate you used.
I noticed that mask has an exhalation valve. Aren't those less effective at protecting other people than using a mask without a valve?