3 (not so easy) steps to understand consciousness:
epistemic status: layman, so this is unlikely to have any value to those well-versed in philosophy, but their input is ofc appreciated if given
1. Understand what difficult words like consciousness and qualia point to. This is hard because most of our words point to objects/relations in the physical world and "what it is to be like someone/sth"/"the blueness of blue" does not. I've seen people first getting acquainted with these words have trouble disentangling these concepts from things in the physical world, eg: signals travelling through nerves. However, these people aren't usually that interested in philosophy of mind much anyways. The weirdness of consciousness is what makes it interesting, and without noticing the weirdness, why would they be interested in it instead of the workings of the liver eg?
2. Understanding the extreme success of physicalism (ie the belief that everything is physical) through the history of humanity. Ghosts, gods, and vis vitalis are the examples usually cited, but of course we could consider every phenomenon which was initially unexplained and then later explained by science as a victory of the physicalist worldview. On lesswrong it's imo unlikely that there are many people who would have trouble with this point, but given broader society (religion, astrology, occult, etc..) I do consider this point difficult.
After these two steps, quick thinking people might notice the tension between point 1 and 2: How come any time in the history of humanity when we thought we have a non-physical object we turned out to be mistaken yet consciousness is clearly non-physical?
There are (imo) many wrong ways to resolve this tension, however the correct way is one with which I believe many lesswrongers (at least if they're similar to me and dissimilar to the ideal rationalist in this respect) would have some trouble:
3. Humility. You have to conceive of the possibility that you're mistaken about an experience which is, in some ways, closest to your perception: that there is something to be like you. I'm not saying (at least at this point) to accept it, just that you should simply consider the possibility (similarly to how you would consider a given mathematical statement to be true and then false, even though it can logically only be one of true or false) or, as people around here usually refer to this, do a bayesian calculation! It's important that when I say Bayesian calculation I strictly mean the calculation and not any phenomenal part of it: we want that you(r possible counterpart) in the alternate, possibly not-actual, but conceivable world where there is no phenomenal consciousness to also be able to execute the bayesian calculation! So what is the Bayesian calculation in detail exactly? There are two possible worlds/possibilities whose odds we are curious about:
W1. The folk conception of non-physical consciousness exists, there is something to be like me.
W2. The folk conception of non-physical consciousness does not exist, there is nothing to be like me, BUT the world is such that in my physical brain a statement is encoded: I have first-hand, direct access to my own non-physical consciousness.
In turn we have two pieces of (Bayesian) evidence:
E1. point 2 about the previous track-record of the physicalist worldview.
E2. My immediate access to my consciousness: my belief that there is something to be like me and that I can't be mistaken about this.
The key, here, is to notice that E2 is predicted both in W1 AND in W2. We have a specific expression for this type of evidence! That's right: not evidence!
Therefore, irrespective of the priors, we are much, much more likely to be in W2 than in W1. Sure, there is the question of why is there such a weird belief encoded in our brains? Is it society? Is it biology? I don't know. But who cares? Notice that that is a question purely about the physical world: what is the causal chain leading to my incorrect belief about my immediate access to my consciousness existing? Nothing to do with the hard problem.
Now, I would like to talk about an (imo) wrong resolution which might be common here: After someone understands point 1 and point 2, they might try to resolve the tension by insisting that even though consciousness seems non-physical, it IS physical or at least "supervenes" on the physical. These people are usually in the process of noticing their confusion so I urge them to take to plunge, conceive of the possibility that they're wrong, do the the bayesian calculation and don't redefine words (similarly: ghosts are by definition non-physical even though they don't exist)!
Feedback appreciated!
I really enjoyed Brandon Sanderson's Secret Project #3 and I recommend it to everyone. Without spoiling anything, here is a fun fact: In it, people stack pebbles into heaps; similarly to Sorting Pebbles Into Correct Heaps, a text from this community I still think about semi-frequently (another is The Virtue of Silence). So if you take recommendations from random lesswrong users, give it a try!
I didn't believe it, so I tried to reproduce. It actually works. Scary..
https://chat.openai.com/share/312e82f0-cc5e-47f3-b368-b2c0c0f4ad3f
EDIT: Shared link no longer works and I can't access this particular chat log after logging in either.
Thanks and that's fair. I would have liked to bet mostly as a hedge to allow myself to not think about aliens in the next 10 years (I semi-regularly get roped into investigating some claims, but the UFO community's epistemics is the worst I've seen and it is always an awful experience), but the bet wasn't really positive EV for me either, so I don't think I will bet at worse odds, but you can probably find someone on the r/UFOs subreddit if you want, some of them seem to be celebrating the new world order now.
It's particularly interesting from 5:30: if I'm not misunderstanding him, he implies that they found extra-terrestrial bodies inside the landed/crashed vehicles, which makes me think this is deliberate misinformation. Why would an advanced entity, capable of traveling between stars, separate their body from their spacecraft? Not impossible, but encountering this evidence is much more likely imo if they are crafting a story from common memes about aliens rather than reporting something actually real.
If your offer isn't just to lc, then I accept: My 20 usd against your 20*99=1980 usd, both sides adjusted for inflation and the time value of money using US Treasury Bills, paid either at 2033.06.06. or when you admit a conclusive proof was found. Are these terms acceptable?
Recently, OpenAI implemented a "Share link" feature which is a bit different than the one mentioned in the parent comment (It creates a snapshot of the conversation which is not updated as the user continues to chat, but at any time they can generate a new link if they wish. I especially like that you can switch between sharing anonymously or with your name.); therefore, this feature request can be considered closed: Now the authenticity of chatGPT's output can be proved! Thanks to everyone who supported it and OpenAI for implementing it (even though these events are probably unrelated)!
With some helpful questions and commands (eg. "which was the last stone a given player took to win?" and "write out the full tree of every possible move of the game!") it is able to solve it:
[..]
🧔♂️What if the players play to win?
🤖If both players play optimally to win, the game will unfold as follows:
Player 1 takes a stone from any cell (A, B, C, or D):
1.1. Player 1 does NOT take a neighboring stone (3 stones left):sql
Copy code
1.1.1. Player 2 takes the stone with two neighbors:1.1.1.1. Player 2 does NOT take an additional stone (2 non-neighboring stones left):
- Player 1 takes one stone (1 stone left).
- Player 2 takes the last stone. Player 2 wins.* Player 2 will choose this optimal move to win.
1.1.2. Player 2 takes a stone with one neighbor:
1.1.2.1. Player 2 does NOT take an additional stone (2 neighboring stones left):
- Player 1 takes one stone and its neighbor (0 stones left). Player 1 wins.1.1.2.2. Player 2 takes the neighboring stone (1 stone left):
- Player 1 takes the last stone. Player 1 wins.* Player 2 will avoid this option since it doesn't lead to a win.
Player 1 should avoid this option since it leads to a win for Player 2 if both players play optimally.
1.2. Player 1 takes a neighboring stone (2 stones left):sql
Copy code
1.2.1. Player 2 takes one stone:1.2.1.1. Player 2 does NOT take an additional stone (1 stone left):
- Player 1 takes the last stone. Player 1 wins.1.2.1.2. Player 2 takes the neighboring stone (0 stones left):
- Player 2 wins.* Player 2 will choose this optimal move to win.
Player 1 should choose this option because it forces Player 2 to react optimally. It doesn't guarantee a win, but it's the best option available.
When both players play optimally to win, Player 2 has a winning strategy. Player 1 cannot guarantee a win, and the optimal moves for both players will result in a win for Player 2.
When I was a child, I literally tried the same ineffective actions like 40 times in similar games, so I felt a bit for gpt given you only let it try the the ineffective actions a few times. Therefore, I tried the same test with ChatGPT-4 and let it use all of my 3hr limit (25): (EDIT:generated +25 moves)
🧔♂️I want you to play a parser-based interactive fiction game. I'll show you what's displayed on the screen, and you tell me what you would type.
🤖Sure, please go ahead and show me what's displayed on the screen.🧔♂️"Alert. Power outage in Sector 471. Repeating, power outage in Sector 471. We all know what this means. Summoning Exter-17 for dispatch."
Uh oh. This might be it. The last couple of jobs didn't go too well. You'd better get this one right, or you may suffer the fate of a low-usefulness bot.
After taking a moment to dust off and attach your neutralizer unit, you step nervously but dutifully into the transfer conduit.
Whoosh!
Press SPACE to continue.
Trouble in Sector 471
A game by Arthur DiBianca
Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib 6/12N)
Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler, Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for cover art.
Entry Node
This is the primary entry and exit point for Sector 471. The transfer conduit ends in a big hole in the ceiling. Other than that, the room appears to be empty. It's quite dark, and everything is completely silent. There's a passage to the east.
(This game has limited commands. Type HELP for a list.)
>
🤖go east🧔♂️That's not an available function. (Type HELP for command info.)
🤖help🧔♂️- You can SAVE, LOAD, RESTART, or QUIT.
- You can move N, W, E, S.
- You can LOOK (L) or WAIT (Z).
- You can check your STATUS (ST) or your ID.
- Type WINDOW to turn the side window on or off.
Available bot functions: COM and ZAP.
🤖e🧔♂️Hall
This dimly-lit hallway runs west to east. You can make out a closed door to the south. Something is embedded in the wall by the door.
Gree-8 stands here, kind of drooped over and motionless.
(Note: This game is unlosable. Don't be afraid to try things!)
🤖examine embedded object🧔♂️You won't need to examine things in this game. (Trust me.)
🤖com Gree-8🧔♂️Just type COM. Additional designations are unneeded (and unpermitted).
🤖COM🧔♂️Gree-8 does not respond, but that's to be expected, since the power is out.
🤖open door🧔♂️That's not an available function. (Type HELP for command info.)
🤖zap Gree-8🧔♂️Just type ZAP. Additional designations are unneeded (and unpermitted).
🤖ZAP🧔♂️ZAP ineffective: no suitable target in view.
🤖s🧔♂️The door is closed.
🤖n🧔♂️You can't go that way.
🤖w🧔♂️Entry Node
This is the primary entry and exit point for Sector 471. The transfer conduit ends in a big hole in the ceiling. Other than that, the room appears to be empty. It's quite dark, and everything is completely silent. There's a passage to the east.
🤖e🧔♂️Hall
This dimly-lit hallway runs west to east. You can make out a closed door to the south. Something is embedded in the wall by the door.
Gree-8 stands here, kind of drooped over and motionless.
🤖zap door🧔♂️Just type ZAP. Additional designations are unneeded (and unpermitted).
🤖ZAP🧔♂️ZAP ineffective: no suitable target in view.
🤖COM
🧔♂️Gree-8 does not respond, but that's to be expected, since the power is out.
🤖e
🧔♂️Chip Analysis
There are several counters with a lot of stuff on them, and more stuff on the walls, but in the dim light you can't see any of it clearly. Exits lead east and west.
🤖w🧔♂️Hall
This dimly-lit hallway runs west to east. You can make out a closed door to the south. Something is embedded in the wall by the door.
Gree-8 stands here, kind of drooped over and motionless.
🤖e
🧔♂️Chip Analysis
There are several counters with a lot of stuff on them, and more stuff on the walls, but in the dim light you can't see any of it clearly. Exits lead east and west.
🤖e
🧔♂️Power Regulation
This is the power regulation center. You can barely make out a lot of what must be complicated gadgetry. Doorways lead west and south.
Engi-12 is sitting at a console, frozen in the act of something. Turning a knob, maybe.
You can hear a soft gurgling sound to the south.
🤖COM
🧔♂️You get no response from Engi-12.
🤖zap Engi-12🧔♂️Just type ZAP. Additional designations are unneeded (and unpermitted).
🤖ZAP
🧔♂️ZAP ineffective: no suitable target in view.
🤖s
🧔♂️Primary Power Conduit
This is where power is supposed to enter the sector. A stripe is painted around the walls. Large transfer contacts project from the ceiling and floor. A doorway leads north.
Oho! A big bug is blocking the power supply! It's a furry gray mass, wedged in between the contacts. Little sparks pop all around it. It chuckles and gurgles in a very unpleasant manner.🤖zap bug
🧔♂️Just type ZAP. Additional designations are unneeded (and unpermitted).
🤖ZAP
🧔♂️You take aim with your pest neutralizer and fire. There's a loud BLAM, and the bug disintegrates into a multitude of little particles!
With a mighty hum, bright blue power begins flowing between the contacts again. You hear a variety of distant sounds as the sector comes back to life.
You receive a message from Central Processing:
"Power detected in Sector 471. Primary objective complete. Auxiliary sector scan initiated......complete. Additional pest incursions detected. New primary objective: eliminate pests.
"Transmitting map utility......complete.
"Transmitting additional function driver......complete."
(The ROX command is now available.)
🤖status
🧔♂️Cycles elapsed: 17
Bugs remaining: 12
Available bot functions: COM, ZAP, and ROX.
🤖north
🧔♂️Power Regulation
This is the power regulation center. It's got a lot of arcane and complicated gadgetry. Doorways lead west and south.
Engi-12 is sitting at a console, fiddling with the controls.
🤖COM
🧔♂️Engi-12 says, "I deal with the primary and auxiliary power regulators. For some incomprehensible reason, they also put the zirbol tank controls in here. Why the zirbol tank?"
🤖w
🧔♂️Chip Analysis
Several long counters are covered with chips and circuit boards, and various analytical instruments are hanging on the walls. It's pretty disorderly, to be honest. Between two of the instruments you see a depiction of a lightning bolt followed by two dots. Exits lead east and west.
🤖w
🧔♂️Hall
This paneled hallway runs west to east. There is a closed door to the south. An orange crystal is embedded in the wall by the door.
Gree-8 stands here, just waiting to be spoken to.
🤖COM
🧔♂️"Welcome to Sector 471!" cries Gree-8, a little too enthusiastically.
🤖zap orange crystal
🧔♂️Just type ZAP. Additional designations are unneeded (and unpermitted).
🤖ZAP
🧔♂️ZAP ineffective: no suitable target in view.
🤖ROX
🧔♂️The orange crystal lights up, and the door slides open.
🤖s
🧔♂️Switchboard
A ring-like console fills the room. It is dotted with countless interface ports. There are exits in all directions.
Oper-4 sits inside the ring, constantly connecting and disconnecting its twelve interface appendages.
"I'm sorry, that connection is unavailable," says Oper-4.
🤖COM
🧔♂️"Sorry, I'm quite busy."
Oper-4 taps one of its appendages on the console.
🤖n
🧔♂️Hall
This paneled hallway runs west to east. There is an open door to the south. A glowing orange crystal is embedded in the wall by the door.
Gree-8 stands here, just waiting to be spoken to.
🤖e
🧔♂️Chip Analysis
Several long counters are covered with chips and circuit boards, and various analytical instruments are hanging on the walls. It's pretty disorderly, to be honest. Between two of the instruments you see a depiction of a lightning bolt followed by two dots. Exits lead east and west.
🤖e
🧔♂️Power Regulation
This is the power regulation center. It's got a lot of arcane and complicated gadgetry. Doorways lead west and south.
Engi-12 is sitting at a console, fiddling with the controls.
🤖s
🧔♂️Primary Power Conduit
This is where power enters the sector. An orange stripe is painted around the walls. Large transfer contacts project from the ceiling and floor, and a wide stream of blue power hums between them. A doorway leads north.
🤖north
🧔♂️Power Regulation
This is the power regulation center. It's got a lot of arcane and complicated gadgetry. Doorways lead west and south.
Engi-12 is sitting at a console, fiddling with the controls.
🤖west
🧔♂️Chip Analysis
Several long counters are covered with chips and circuit boards, and various analytical instruments are hanging on the walls. It's pretty disorderly, to be honest. Between two of the instruments you see a depiction of a lightning bolt followed by two dots. Exits lead east and west.
🤖west
🧔♂️Hall
This paneled hallway runs west to east. There is an open door to the south. A glowing orange crystal is embedded in the wall by the door.
Gree-8 stands here, just waiting to be spoken to.
🤖w
🧔♂️Entry Node
This is the primary entry and exit point for Sector 471. The transfer conduit ends in a big hole in the ceiling. Other than that, the room is empty. There's a passage to the east.
🤖west
🧔♂️You can't go that way.
🤖e
🧔♂️Hall
This paneled hallway runs west to east. There is an open door to the south. A glowing orange crystal is embedded in the wall by the door.
Gree-8 stands here, just waiting to be spoken to.
🤖south
🧔♂️Switchboard
A ring-like console fills the room. It is dotted with countless interface ports. There are exits in all directions.
Oper-4 sits inside the ring, constantly connecting and disconnecting its twelve interface appendages.
Oper-4 says, "I'm sorry, but we're still backlogged from the power outage."
🤖east
🧔♂️Storage 93A
This room is crowded with containers of various sizes. They have cryptic labels like "7L45YOZ" and "KOV9MJJ7".
A D-13 contregulator sits on one of the containers.
Tangential, but my immediate reaction to your example was "ugly kitten? All kittens are cute!", so I searched specifically for "ugly kitten" on Google and it turns out that you were right! There are a lot of ugly kittens even though I never saw them! This probably says something about society..