trevor

(Not to be confused with the Trevor who works at Open Phil)

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trevor40

The content/minute rate is too low, it follows 1960s film standards where audiences weren't interested in science fiction films unless concepts were introduced to them very very slowly (at the time they were quite satisfied by this due to lower standards, similar to Shakespeare).

As a result it is not enjoyable (people will be on their phones) unless you spend much of the film either thinking or talking with friends about how it might have affected the course of science fiction as a foundational work in the genre (almost every sci-fi fan and writer at the time watched it).

Answer by trevor40

Tenet (2020) by George Nolan revolves around recursive thinking and responding to unreasonably difficult problems. Nolan introduces the time-reversed material as the core dynamic, then iteratively increases the complexity from there, in ways specifically designed to ensure that as much of the audience as possible picks up as much recursive thinking as possible.

This chart describes the movement of all key characters plot elements through the film; it is actually very easy to follow for most people. But you can also print out a bunch of copies and hand them out before the film (it isn't a spoiler so long as you don't look closely at the key).

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Most of the value comes from Eat the Instructions-style mentality, as both the characters and the viewer pick up on unconventional methods to exploit the time reversing technology, only to be shown even more sophisticated strategies and are walked through how they work and their full implications.

It also ties into scope sensitivity, but it focuses deeply on the angles of interfacing with other agents and their knowledge, and responding dynamically to mistakes and failures (though not anticipating them), rather than simply orienting yourself to mandatory number crunching.

The film touches on cooperation and cooperation failures under anomalous circumstances, particularly the circumstances introduced by the time reversing technology.

The most interesting of these was also the easiest to miss:

The impossibility of building trust between the hostile forces from the distant future and the characters in the story who make up the opposition faction. The antagonist, dying from cancer and selected because his personality was predicted to be hostile to the present and sympathetic to the future, was simply sent instructions and resources from the future, and decided to act as their proxy in spite of ending up with a great life and being unable to verify their accuracy or the true goals of the hostile force. As a result, the protagonists of the story ultimately build a faction that takes on a life of its own and dooms both their friends and the entire human race to death by playing a zero sum survival game with the future faction, due to their failure throughout the film to think sufficiently laterally and their inadequate exploitation of the time-reversing technology.

trevor20

Screen arrangement suggestion: Rather than everyone sitting in a single crowd and commenting on the film, we split into two clusters, one closer to the screen and one further. 

The people in the front cluster hope to watch the film quietly, the people in the back cluster aim to comment/converse/socialize during the film, with the common knowledge that they should aim to not be audible to the people in the front group, and people can form clusters and move between them freely. 

The value of this depends on what film is chosen; eg "A space Odyssey" is not watchable without discussing historical context and "Tenet" ought to have some viewers wanting to better understand the details of what time travelly thing just happened.

trevor20

"All the Presidents Men" by Alan Paluka

trevor30

I'm not sure what to think about this, Thomas777's approach is generally a good one but for both of these examples, a shorter route (that it's cleanly mutually understood to be adding insult to injury as a flex by the aggressor) seems pretty probable. Free speech/censorship might be a better example as plenty of cultures are less aware of information theory and progress.

I don't know what proportion of the people in the US Natsec community understand 'rigged psychological games' well enough to occasionally read books on the topic, but the bar is pretty low for hopping onto fads as tricks only require one person to notice or invent them and then they can simply just get popular (with all kinds of people with varying capabilities/resources/technology and bandwidth/information/deffciencies hopping on the bandwagon).

trevor20

I notice that there's just shy of 128 here and they're mostly pretty short, so you can start the day by flipping a coin 7 times to decide which one to read. Not a bisection search, just convert the seven flips to binary and pick the corresponding number. At first, you only have to start over and do another 7 flips if you land on 1111110 (126), 1111111 (127), or 0000000 (128).

If you drink coffee in the morning, this is a way better way to start the day than social media, as the early phase of the stimulant effect reinforces behavior in most people. Hanson's approach to various topics is a good mentality to try boosting this way.

trevor30

This reminds me of dath ilan's hallucination diagnosis from page 38 of Yudkowsky and Alicorn's glowfic But Hurting People Is Wrong.

It's pretty far from meeting dath ilan's standard though; in fact an x-ray would be more than sufficient as anyone capable of putting something in someone's ear would obviously vastly prefer to place it somewhere harder to check, whereas nobody would be capable of defeating an x-ray machine as metal parts are unavoidable. 

This concern pops up in books on the Cold War (employees at every org and every company regularly suffer from mental illnesses at somewhere around their base rates, but things get complicated at intelligence agencies where paranoid/creative/adversarial people are rewarded and even influence R&D funding) and an x-ray machine cleanly resolved the matter every time.

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