Hi everyone! My name is Ram Rachum, and this is my first post here :)
I'm an ex-Google software engineer turned MARL researcher. I want to do MARL research that promotes AI safety. You can read more about my research here and sign up for monthly updates.
I had an idea for a project I could do, and I want you to tell me whether it's been done before.
I want to create a demo of Stuart Russell's "You can't fetch the coffee if you're dead" scenario. I'm imagining a MARL environment where agent 1 can "turn on" agent 2 to prepare coffee for agent 1, and then agent 2 at some point understands how to prevent agent 1 from turning it off again. I'd like to get this behavior to emerge using an RL algorithm like PPO. Crucially, the reward function for agent 2 will be completely innocent.
That way we'll have a video of the "You can't fetch the coffee if you're dead" scenario happening, and we could tweak with that setup to see what kind of changes make it less likely or more likely. We could also show that video to laypeople, and it will likely be much easier for them to connect to such a demo rather than to a verbal description of a thought experiment.
Are there any existing demonstrations of this scenario? Any other insights that you have about this idea would be appreciated.
There's an off-switch environment in AI Safety Gridworlds, which is sort of what like you're talking about.
But I'm going to give a hot take and say that you shouldn't do work on AI safety gridworlds in 2022. Yes, they capture the essence of the problem, but they can't capture the essence of the solution - you can't have rich human feedback, rich world models, or really most rich things.
I think I have a lot more uncertainty here. Like, yes it is always nice when solutions scale down all the way into the simplest setting, but there is no guarantee that that's how things work in this domain. Reality is allowed to say "the minimum requirements for building a FAI are X", where X entails a high-bandwidth or otherwise highly-specific interface between us and the agent.