Brevity of code and english can correspond via abstraction.
I don't know why brevity in low and high abstraction programs/explanations/ideas would correspond (I suspect they wouldn't). If brevity in low/high abstraction stuff corresponded; isn't that like contradictory? If a simple explanation in high abstraction is also simple in low abstraction then abstraction feels broken; typically ideas only become simple after abstraction. Put another way: the reason to use abstraction is to make ideas/thing that are highly complex into things that are less complex.
I think Occam's Razor makes sense only if you take into account abstractions (note: O.R. itself is still a rule of thumb regardless). Occam's Razor doesn't make sense if you think about all the extra stuff an explanation invokes - partially because that body of knowledge grows as we learn more, and good ideas become more consistent with the population of other ideas over time.
When people think of short code they think of doing complex stuff with a few lines of code. e.g. cat asdf.log | cut -d ',' -f 3 | sort | uniq
. When people think of (good) short ideas they think of ideas which are made of a few well-established concepts that are widely accessible and easy to talk about. e.g. we have seasons because energy from sunlight fluctuates ~sinusoidally through our annual orbit.
One of the ways SI can use abstraction is via the abstraction being encoded in both the program, program inputs, and the observation data.
(I think) SI uses an arbitrary alphabet of instructions (for both programs and data), so you can design particular abstractions into your SI instruction/data language. Of course the program would be a bit useless for any other problem than the one you designed it for, in this case.
Is there literature arguing that code and English brevity usually or always correspond to each other?
I don't know of any.
If not, then most of our reasons for accepting Occam’s Razor wouldn’t apply to SI.
I think some of the reasoning makes sense in a pointless sort of way. e.g. the hypothesis 1100
corresponds to the program "output 1 and stop". The input data is from an experiment, and the experiment was "does the observation match our theory?", and the result was 1
. The program 1100
gets fed into SI pretty early, and it matches the predicted output. The reason this works is that SI found a program which has info about 'the observation matching the theory' already encoded, and we fed in observation data with that encoding. Similarly, the question "does the observation match our theory?" is short and elegant like the program. The whole thing works out because all the real work is done elsewhere (in the abstraction layer).
The solution to the "large overhead" problem is to amortize the cost of the human simulation over a large number of English sentences and predictions. We only need to specify the simulation once, and then we can use it for any number of prediction problems in conjunction with any number of sentences. A short English sentence then adds only a small amount of marginal complexity to the program - i.e. adding one more sentence (and corresponding predictions) only adds a short string to the program.